Integration with Photon Cloud: Multiplayer

Discuss game development design and post your game ideas

Post » Mon Feb 11, 2013 7:22 pm

[QUOTE=BigMistake] I will dedicate my first multiplayer game to you if you pull that off![/QUOTE]
@BigMistake
Well, that's certainly an incentive! I'm making progress, but slowly - having to fit development in between work projects :(
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Post » Mon Feb 11, 2013 8:28 pm

Well, that will give me time to hammer out the details so I can wait :)
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Post » Sun Feb 24, 2013 3:32 pm

I want dedicate my first multiplayer game to you too =)

I wanna have money to pay you to have more time in this. Can be really important to construct C2 have this.
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Post » Sun Feb 24, 2013 6:38 pm

@SocialLie
Thanks for your vote of confidence!

Progress report: I'm now just putting the finishing touches to my work on turning my C2 PhotonPlayer plugin into a PhotonClient behavior. Like my original plugin it interfaces with the 3.0 Photon JavaScript SDK, which doesn't have a Photon Cloud option (so, as mentioned before, I've been running it with Photon Server).

I'll need to upgrade it to interface with the 3.2 Photon JavaScript SDK, which does have a Photon Cloud option. However, there seem to be quite a few changes in the 3.2 API, so I'll need to get back to
the Photon/ExitGames developers for advice on making the necessary changes.
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Post » Sun Feb 24, 2013 10:49 pm

@Velojet the better case now is wait for next version of your plugin, or try to use Photon server with the plugin is this version?
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Post » Mon Feb 25, 2013 7:42 am

@SocialLie
Better to wait for my updated PhotonClient behavior (in the next few days).
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Post » Mon Feb 25, 2013 1:00 pm

Uhuuu! I will wait for this o/

Thank you.
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Post » Wed Feb 27, 2013 12:30 am

@Velojet
Dude you are brillant just reading this post and getting my hands dirty
with this plugin. Look foward to future updates!
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Post » Thu Feb 28, 2013 9:12 pm

Progress report: I'm waiting for feedback from the Photon/ExitGames team on my PhotonClient behavior before releasing it publicly for people to play with.

@BTGames
Thanks for the compliments!
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Post » Sat Mar 02, 2013 12:55 am

super excited.

Is this plugin going to be easier to use then the various socket.io plugins? Because I don't really know how to set up a command prompt server..like basically what I'm asking is this plugin going to be as simple as any other construct 2 behavior? or at least only a bit harder to use?
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