> FWIW you can now build C2 exports with C3's build system, and you can also build apps locally with the Cordova CLI.
>
Sorry for the bump, but since I have C3 and we're approaching our game release date, this is getting more and more critical. So I can export from C2, use the C3 engine and get store ready APKs and an Xcode project to build as an app for the App Store?
Otherwise with the paid options, is Cocoon.io a valid solution? This is super stressful to approach our deadline and still having a big unknown for our release. We have zero external plugins, all from Construct (IAP, Facebook, AdMob).
Cocoon is a solution, however you must use the Cocoon plugins for Ads, InApp and so on.
The C2 plugins won't work with cocoon (at least with canvas plus). Also the facbebook plugin isn't that good on Cocoon.
So I recommend you the C3 built engine rather than Cocoon, however it's worth a try (you can make two projects with the free plan).
Regards
Andy