Intel XDK vs Cocoon

Discussion and feedback on Construct 2

Post » Thu Oct 06, 2016 5:13 am

Hello all.

I know this 'XDK vs Cocoon' has been going on for a while, but I myself haven't checked in on C2 for almost a year. So I don't really know which is better now. I used to use Cocoon because then it was way faster than XDK plus the smaller file size, but their limitation of just 2 projects for free users was a put off. Has XDK improved? or are thing just the same?.

Thanks
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Post » Thu Oct 06, 2016 5:33 am

I've not used XDK ever since I switched to cocoon last year so I can't really weigh in. But the limitation of 2 projects shouldn't be an issue. You can just delete one current project, and than create a new one. Than if you want to update the previous game, you can delete another and just create another. Sure it is a hassle, but if you can't afford the subscription program, I don't think this is something to really complain about considering how well it performs.
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Post » Wed Oct 12, 2016 6:53 am

New Intel® XDK - Release - 2016 October 11, v3619
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Post » Wed Oct 12, 2016 7:04 am

For goodness sake, just go with IntelXDK!
The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
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Post » Wed Oct 12, 2016 11:33 am

I use XDK for my android and ios game and i satisfied, despite the fact that they often break down, but they quickly fix errors, his support responds quickly and helps.
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Post » Wed Oct 12, 2016 12:38 pm

Im using XDK for my first game. Im getting really good performance on Android and iOS. I get 60fps on my old test devices: iPhone5 and Nexus5.

Im just discovering that plugins, like everyone says, are a complete pain in the butt, but ive just managed to get Chartboost interstitial ads and Google Analytics working in XDK using the cranberrygames plugins... how long they continue to work remains to be seen.

I tried my game on cocoon a while back just to compare, and performance was good on that too. But there was a bunch of stuff broken with the game, I guess because I had been testing on XDK right from the beginning. If I had tested on cocoon from the start too, I would have picked up those bugs of course.

I noticed a couple of C2 games published recently on Android were built in Cocoon (Lunar Mission and Artillerists), so those devs are obviously happy with Cocoon.
One thing I dont like about cocoon is their logo being slapped at the beginning of your game. But thats a minor thing. Im happy with XDK provided ads and analytics continue to work :P
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Post » Wed Oct 12, 2016 12:44 pm

Unless XDK improved very very much the performance on the latest updates, I would go with cocoon.
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Post » Wed Oct 12, 2016 3:50 pm

Some games that I made with cocoon didnt work on some devices that I have and the same games using Intel xdk worked in all devices. I dont know why. Could be that one is signed (Intel xdk) and the other I dont sign the app (cocoon)?

The annoying thing on Intel xdk is that flash after the splash screen.
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Post » Fri Oct 14, 2016 11:42 pm

Renfd wrote:Unless XDK improved very very much the performance on the latest updates, I would go with cocoon.


XDK has the same performance if you're using webview+ on Cocoon. It's all cordova based.

On iOS, you access WKWebView (which is faster than Canvas+!!) for high performance. On Android you use the Chromium based WebView which the recent versions are very fast. Or Crosswalk for Chromium performance with more compatibility.
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Post » Sat Oct 15, 2016 4:15 am

Silverforce wrote:
Renfd wrote:Unless XDK improved very very much the performance on the latest updates, I would go with cocoon.


XDK has the same performance if you're using webview+ on Cocoon. It's all cordova based.

On iOS, you access WKWebView (which is faster than Canvas+!!) for high performance. On Android you use the Chromium based WebView which the recent versions are very fast. Or Crosswalk for Chromium performance with more compatibility.

Interesting. So the only advantage to use Cocoon nowadays is the file size?
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