Intellectual Property Protection of Game concept

Discussion and feedback on Construct 2

Post » Mon Feb 04, 2013 9:48 pm

Hello,

I am new here using Construct 2 and I am currently developing several games. However, I wanted to know if anyone has advice on how protect and copyright my game ideas before I release the games to distribution.

I am hesitant to publish my games, even for beta testing, until I have some kind of protection for the game ideas.

I imagine it would be the same as with music, or a screenplay idea.
B
5
Posts: 58
Reputation: 916

Post » Mon Feb 04, 2013 9:50 pm

In most countries, this happens automatically - nobody can take your assets without asking for permission.
B
90
S
30
G
24
Posts: 3,189
Reputation: 32,400

Post » Mon Feb 04, 2013 10:36 pm

Except this is not respected at all in some countries. China is known for its huge market of blatant rip-offs. You can message and threaten all you want, they won't do anything but make money off your intellectual property.
B
62
S
21
G
12
Posts: 1,910
Reputation: 13,155

Post » Mon Feb 04, 2013 10:45 pm

@Mipey Sure, this may be true, but the OP was asking about legal protection, not actual protection of game assets.
B
90
S
30
G
24
Posts: 3,189
Reputation: 32,400

Post » Mon Feb 04, 2013 10:48 pm

Well, at least let's face it: if have made a game that's been ripped off by anyone, your game is probably really good (e.g. Minecraft, Angry Birds).

In any case, I don't think you can copyright ideas. What squiddster said is right though, all you have to do is include a .txt file with your game saying "COPYRIGHT" or "DISCLAIMER".

See: http://www.copyright.gov/help/faq/faq-protect.html
B
106
S
35
G
37
Posts: 798
Reputation: 25,215

Post » Mon Feb 04, 2013 10:58 pm

@andreyin I don't know if that's true. Where did you see that you need that text file?
B
90
S
30
G
24
Posts: 3,189
Reputation: 32,400

Post » Mon Feb 04, 2013 11:04 pm

[QUOTE=sqiddster] @andreyin I don't know if that's true. Where did you see that you need that text file?[/QUOTE]

I didn't see it anywhere, but I think it's pretty common. Even newer games have an EULA file somewhere, saying what people can and cannot do with their games.

http://en.wikipedia.org/wiki/End-user_license_agreement

B
106
S
35
G
37
Posts: 798
Reputation: 25,215

Post » Tue Feb 05, 2013 1:46 am

You can't copyright an idea, but you can copyright the content you create.

Think of it this way, if you could copyright an idea there wouldn't be any games with a first person view other than what Id Software released. They were the first to create the idea of a first person view. If an idea could be copyrighted they would hold ownership.

Did you know that Angy Birds is actually a clone of another game. They didn't come up with the original idea.

http://www.jeffwofford.com/?p=1014

Thunder2013-02-05 02:05:29
B
5
S
2
G
5
Posts: 26
Reputation: 2,987

Post » Tue Feb 05, 2013 2:10 am

Yes, Thunder is correct, and this is where copyright law becomes really convoluted. When does inspiration become stealing?
B
90
S
30
G
24
Posts: 3,189
Reputation: 32,400

Post » Tue Feb 05, 2013 3:22 am

In my country, you have to register or patent your game to the government dept dealing with this kind of thing. And luckily all you have to pay for it is around $10

And yes like Thunder said, even angry bird is not entirely "original" in idea. I played many catapult games like it years before it was even released ^^
B
41
S
9
G
4
Posts: 100
Reputation: 6,211

Next

Return to Construct 2 General

Who is online

Users browsing this forum: Lof and 0 guests