IntelXDK - Slow

Ideas and discussion about publishing and distributing your games

Post » Mon May 11, 2015 7:04 pm

I haven't worked in C2 for about a year now due to the exports not working as expected. Today I tried the Cordova export with Intel XDK using one of the templates (RTS), was able to build and run the game on a Samsung Galaxy Tab 4, but its extremely slow.

I have read everything about export and performance on the forums, the official Cordova posts also looks like they are outdated.

Is there something Im doing wrong? Has anyone been able to successfully run a game on a device using IntelXDK/Cordova?
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Post » Tue May 12, 2015 10:43 am

If anyone else has issues with Intel XDK, here is what worked for me:

Dont use the normal Android build function, only use Crosswalk
If you get an error on Android (cant install application), make sure you ticked Sign application.
No need to tick "media" to play sounds
If you are using AdMob, make sure "Admob plugin" is ticked
Only tick "device" in the left side panel, not device in the right panel

Additional help:
http://qnimate.com/post-series/intel-xd ... -training/
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Post » Sat May 30, 2015 4:28 pm

I've found crosswalk works a lot faster too, also making sure you have the absolute newest version of the XDK.

Problem with crosswalk is huge filesizes.
Check out http://3dswing.com/ for games (in the works) and tutorials on Q3D plugin for construct 2.
-Masterofwin
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Post » Sat May 30, 2015 5:20 pm

Crosswalk works definitly better. But CocoonJS is still the best for me. And if the only plugin you need is the AdMob then you can follow this tutorial I think: https://www.scirra.com/tutorials/781/ho ... b-cocoonjs (need premium tho)
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Post » Wed Jul 08, 2015 1:01 pm

Update:
Setting the Crosswalk runtime to 7, solved the lag we had on the games.
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Post » Wed Jul 08, 2015 1:24 pm

What version of CW was you using before?
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Post » Tue Jul 14, 2015 8:55 am

I'm fearing the day when i have to wrap up my game for iOS and Android. Seems more of a hassle than anything... Wish C2 could output a apk straight out of the box.
Follow my progress on Twitter
or in this thread Archer Devlog
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Post » Sat Jul 18, 2015 3:10 pm

@ACLEMGO how to set the Crosswalk runtime to 7? thanks
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