Interaction between behaviors and events

New releases and general discussions.

Post » Sun Jun 08, 2008 10:20 pm

Well at least we are getting somewhere now. That's a good work around for this specific case using two behaviors on two separate objects to get the net effect that I described. Thanks for sharing it. I'm still interested on how behaviors and events interact. When I do spend some time with the source code I'll be sure to share what I find out about this if no one else explains it.
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Post » Mon Jun 09, 2008 6:24 am

I have to say: at first this kind of aproaching the things, felt as a work around.

But after a while, you realise its not. Its the way to do it.

To avoid the most problems poeple ask about in the post ...

The general rule is this :

Let the behaviours work on a invisible object,
make your own sensors, and try to keep them on "bounding" or "point" sensing.
snap the face object to them.

This also has as general advantage ,
since (as you felt allready) the behaviours run out of sync with the events,
snapping objects to the behaviours WITH events ...

will close the gap between them, or it is the best possible attempt to do so.

j0h, TheInfamous

cracks me up

oh and ty captain
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Post » Mon Jun 09, 2008 1:38 pm

Now that that's more or less taken care of:

[quote:2sbjj64r]oh and ty captain[/quote:2sbjj64r]

No. It turns out they were right, and you only went and proved them to be even more so. I've given you more graces than anybody else on this forum. I've made attempts to understand the issue forum members have with you and explain it to the point that something could be done to help alleviate the strain. In addition, I have given you advice on how to avoid creating these situations in the first place - none of which you have taken to heart.

[quote:2sbjj64r]Did i attack you ? Oh boy then you got to be sensitive on that point.[/quote:2sbjj64r]
[quote:2sbjj64r]For one.
I have no side to stand at. I have no camp. I have no army. I have no team. I have no gun pointed at your head.
For two.
They will always be at your side. So smile. The majority is always with you.[/quote:2sbjj64r]
[quote:2sbjj64r]Stop acting hurt. You want a cookie ?[/quote:2sbjj64r]

When it comes down to it, there are ways of being honest without being rude. There are ways of making jokes without rubbing it in our faces. If you do not learn these, people will be far less inclined to work with you. It's true what you say - the majority is more willing to defend the man who argues with polite logic than the man who argues with sour emotions.
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Post » Mon Jun 09, 2008 4:38 pm

[quote:3m1ddnsx]Could someone explain to me at a technical level why the system works this way (I'm a software developer so you don't have to simplify things).[/quote:3m1ddnsx]

[quote:3m1ddnsx]My long term goal is to contribute however I can and hopefully that can include lending some help with the Open Source C++ code. Right now I still haven't learned all the basics.[/quote:3m1ddnsx]

[quote:3m1ddnsx]I am a software developer working on C++, that's what I do for a living.[/quote:3m1ddnsx]

Time will tell daddy Captain, obvious.

I know that you are smart enough to see this at present time.

But let me compliment you: Thats a nice save dude, that post.

And to please you, i guess i dont type any word more in this forum.

Say "good riddance"
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Post » Mon Jun 09, 2008 6:34 pm

Drama queen.

It was no save, nor did I comment on the "I'm a developer" thing. NOR did I ever suggest you leave the forums. I will have none of this undue blame.
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