Interesting game with puzzles!

Get help using Construct 2

Post » Wed Dec 28, 2011 4:07 am

As I said just use the construct 2 split image tool.
1. Right click on the animFrame list > Import sprite strip
2. Set the number of cols and rows
3. Click ok
and you're done.
So yes that only works with same sizes as it's basically a grid based puzzle.
Also be carefull to put the hotspot at top left for the tiles and the background image (which is also used for rows and cols calculation for the winning condition, so be carefull)Yann2011-12-28 04:07:35
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Post » Wed Dec 28, 2011 11:56 am

i dont really dont know what is the 'hot spot' but i change image and puzzles collect ok :)

If you could do something similar, I mean putting the same event on an alloy wheel. It helped me to understand the whole mechanism of drag & drop on this one small example. For you are not a problem and describe the event as well.

example
http://htmlstacker.com/interactives/examples/ad/bmw_dnd/index_V.htmldelgado2011-12-28 18:30:26
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Post » Wed Dec 28, 2011 12:33 pm

RTFM :D
ok what I call hotspot and sometimes pivot point is called origin (which is a special image points).
http://www.scirra.com/manual/63/image-pointsYann2011-12-28 12:34:20
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Post » Wed Dec 28, 2011 6:22 pm

A! ok :D

If you could do something similar, I mean putting the same event on an alloy wheel. It helped me to understand the whole mechanism of drag & drop on this one small example. For you are not a problem and describe the event as well.

something like this but only one wheel and maybe three wheels
http://htmlstacker.com/interactives/examples/ad/bmw_dnd/index_V.delgado2011-12-28 18:31:34
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