I'm not sure if I am doing something wrong or not. Please forgive me if this turns out to be something stupid as I come from a background in flash as3 and am still trying to get used to using construct 2.
I have a simple layout with 3 instances of a sprite named "Space".
Each instance of Space has its own variable called "spaceID".
They have the values 1, 2, and 3 respectively. They have a simple looping animation with 2 frames.
I also have a global variable called "acitveSpace".
I have set activeSpace = 2;
On the event sheet I simply have one item (besides declaring the global and giving it the value of 2). This is as follows:
Space->activeSpace=spaceID, Space->Start animation.
All spaces except for 2 start animating.
But when I chance (activeSpace=spaceID) to (atciveSpace not= spaceID) then the correct space (#2) animates as it should.
Did I miss some core logic? LOL both variables == 2 but it only works if I put the condition not equal.
Please let me know if I missed something. Thanks ;-)