I'm sure most of us are aware of the issue of using lerp to set a sprite angle because of the fact that it only accepts 0- 360, so anything above 360, or below 0 gets reset.
That pretty much makes that useless,... but I've figured a way around this issue, and I thought I would share it here to help others, as well as add a suggestion for some future C0.xx update to make it even more useful.
[code:1kyx5g52]-> Sprite: Set animation angle to lerp(Sprite.animationangle,Sprite.Value('angle'),1-0.005^timedelta)[/code:1kyx5g52]
Set animation angle is not restricted by the 0-360 limit, so you can set it to what ever value you like.
However... anyone experimenting on this will probably notice that there is no get Sprite.animation angle.
You can use a pv instead, but for ease of use, I think the expression is definitely needed.