Intex XDK now export very SLOW games in Phones.

Discussion and feedback on Construct 2

Post » Tue Nov 03, 2015 3:27 pm

I have a problem.
A few months ago, I made several games Construct2 and through Intel XDK I could export to APK and install properly on a Samsung S4. these games work very fluid and fast.
Now with the new Intel XDK 2611 and Construct2 216 attempt to export the same games and running extremely slow.

Would you like to know what I'm doing wrong?

I also tried doing a whole new game just to try and actually runs very slow. :-(
What would be the right way to export it? because with this new updates have many options.
Anyone did the same?
I tested in Construct2 export to Android 4.0+, 4.4, 5.0
And XDK intel and I tested with "Crosswalk for Android" and Android. All my tests games are EXTREMELY SLOW.
Thanks for the help.
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Post » Wed Nov 04, 2015 2:11 am

I've only messed with recent versions of the XDK and they were extremely slow for me as well! I ended up going with cocoon.io.
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Post » Thu Nov 05, 2015 1:12 pm

Degrade Cordova CLI version from 5.1.1 to 4.1.2 can help. But it still slow.

@Big Infinity Have you exported a working Android app on Cocoon.io yet? I tried everything (change to web2D physic, percentage text loading...) but still get a black screen.
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Post » Fri Nov 06, 2015 8:31 pm

@01lifeleft, @BigInfinity has a game exported with Cocoon.IO in his banner. I bought it, played it, and it runs fine. I'm currently testing my game with the Cocoon.IO Developer Apps and everything is going good, just haven't made a android app with it yet. Also, my game does not use Physics so I probably cannot help you there.

@luisgmolina, try out the Cocoon.IO. Intel XDK has almost always been slow compared to the Cocoon.IO. So try out the Cocoon.IO and see if it helps. The Canvas+ is extremely fast. Although there are ongoing compatibility issues with the Cocoon.IO but they are being worked on.
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Post » Sat Nov 07, 2015 5:00 am

Yeah Intel XDK's performance become slower with each new update, so i'm a bit worried.

I just successful exported my game via Cocoon.io, but my phone's heat is pretty high just from playing for 5 minutes.
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Post » Sat Nov 07, 2015 5:07 am

01lifeleft wrote:Yeah Intel XDK's performance become slower with each new update, so i'm a bit worried.

I just successful exported my game via Cocoon.io, but my phone's heat is pretty high just from playing for 5 minutes.


Why is that though. WHY MUST IT HEAT UP?!?
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Post » Sat Nov 07, 2015 5:55 am

Lol i mean my phone become pretty hot after a few minutes playing.

My phone is so hot i can even cook an egg on it.
My phone is so hot girls want to marry it.
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Post » Sat Nov 07, 2015 9:58 am

01lifeleft wrote:My phone is so hot i can even cook an egg on it.
My phone is so hot girls want to marry it.

:lol:
Sometimes in some cocoon projects I find my phone get heated too.
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Post » Sat Nov 07, 2015 1:48 pm

Is it the same in the Chrome browser? What does Chrome say if you visit chrome://gpu?
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Post » Mon Nov 09, 2015 9:39 pm

I singed in cocoon.io page and did several tests.
the first:
Construct 2 export (Android 4.4 kitkat) ->
    -Canvas + Worked very fast.! Excellent! 6mb file size
    -Webview Worked extremely slow! 1mb file size
    -Webview + Worked very fast.! Excellent! 21mb file size

Construct 2 export (Lollipop Android 5.0+) -> Android upload error
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