Intex XDK now export very SLOW games in Phones.

Discussion and feedback on Construct 2

Post » Mon Nov 09, 2015 9:46 pm

luisgmolina wrote:I singed in cocoon.io page and did several tests.
the first:
Construct 2 export (Android 4.4 kitkat) ->
    -Canvas + Worked very fast.! Excellent! 6mb file size
    -Webview Worked extremely slow! 1mb file size
    -Webview + Worked very fast.! Excellent! 21mb file size

Construct 2 export (Lollipop Android 5.0+) -> Android upload error


Well, I guess that solves your core problem. Don't know what's wrong with the Error though....
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Post » Mon Nov 09, 2015 10:09 pm

every one has this HUGE proble of apps being VERY SLOOOW under Android and no one....believe us.... you can see a lot of post explaining this very dangerous problem, because with spending so much time in development, and after the app is not working because the app is terrible slow...then....you get in trouble...
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Post » Mon Nov 09, 2015 10:25 pm

imothep85 wrote:every one has this HUGE proble of apps being VERY SLOOOW under Android and no one....believe us.... you can see a lot of post explaining this very dangerous problem, because with spending so much time in development, and after the app is not working because the app is terrible slow...then....you get in trouble...


This is a very common and known problem with Construct 2. Honestly, it's both the Developers and Construct 2 creators fault. Developers are not knowledgeable enough about C2 and its limits with Mobiles, and they do not constantly test. On the C2 creators side, is that they have not provided Native Exporter option. Native exporters will not improve performance, it does not make any sense that they would so either, but a Native Exporter would allow the implication of Ads, IAP, and Local Storage to much smoother, since we'd then be dealing with software straight from the software we created our games from. Also, testing would be easier. Construct 2 could be the ultimate 2D game creator, but Scirra is young and has yet to grow.

Also, your paintings look great!
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Post » Mon Nov 09, 2015 10:49 pm

try to mak a game with one sprite (player) and spawning objects (paltforms) , and i promess your android device is going to die!

i was trying the game "banana kong" under android very very very fluid.

i was trying my game "1 sprite" 6 moving platforms "spawning every 1.5s, and destroyed outside the screen, its so slow...
try it http://mattepainting.be/test/index.html this is the html5 but runs also under android, bu very very very very slow because construct 2 im sure can't handle well mobile apps.
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Post » Mon Nov 09, 2015 11:08 pm

imothep85 wrote:try to mak a game with one sprite (player) and spawning objects (paltforms) , and i promess your android device is going to die!

i was trying the game "banana kong" under android very very very fluid.

i was trying my game "1 sprite" 6 moving platforms "spawning every 1.5s, and destroyed outside the screen, its so slow...
try it http://mattepainting.be/test/index.html this is the html5 but runs also under android, bu very very very very slow because construct 2 im sure can't handle well mobile apps.


It runs great on my HTC One M7.
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Post » Mon Nov 09, 2015 11:20 pm

Qualcomm® Snapdragon™ 600, quad-core, 1,7 GHz your model

mine is a single core 512mb ram
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Post » Mon Nov 09, 2015 11:27 pm

runs smooth on galaxy S3
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Post » Mon Nov 09, 2015 11:33 pm

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Post » Mon Nov 09, 2015 11:34 pm

imothep85 wrote:Qualcomm® Snapdragon™ 600, quad-core, 1,7 GHz your model

mine is a single core 512mb ram


Um, found your problem.... Hehe.
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Post » Mon Nov 09, 2015 11:35 pm

well i have a friend he told me on his s3 its very very slow, and madspy told us is fluid on his s3....
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