Invalid Texture Was Referenced

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Post » Sun Jan 04, 2009 12:42 am

I was creating a little project Inside Construct, and I've hit a wall. Here's what I did.

I created an event that sets a foreground object to 40% opacity when overlapping the player object.

Once I attempted to run the layout, I was greeted with a "Invalid Texture Was Referenced" error. It said that it was a bug that should be reported, so voila.

.cap file is attached.

EDIT: I also had recently changed the width of my layout from 320X240 to 1000x240, prior attempting to run it.
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