Inventory object discussion

New releases and general discussions.

Post » Wed Mar 04, 2009 11:34 am

I don't think it's possible to change the time scale directly from the SDK, yet. I could add it when/if this becomes available though.

Also I haven't yet planned to make it navigatable via arrow keys; there's no 'current selection' element to it, though we'll see. (You can't really take advantage of an inventory via arrows, alot of it is dragging items/repositioning/click to use, etc.)
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Post » Fri Apr 24, 2009 4:12 am

You know, all this got me thinking about some things... And I've decided to add some ideas.

1. List-based inventory: Not all games have grids with icons for inventories. Some games, such as pretty much any JRPG or the recent Castlevania games have list-based inventories with either one or two rows and scrolling, with the games of items displayed instead of graphics, the graphics normally being displayed when the item is highlighted, along with an item description. Surely that can be easilly interchangable?

2. Equiping items: Pretty much. You want to allow the player to equip items of a particular attibute and only one (or two, etc.) of these? You can double-click or move an item to the equip slot and if there's an item already there, that item will either return to the inventory, or if you don't want to move items from the inventory to equip, just simply update the equip list. This could also be expanded in case of multiple characters.

... Thinking about it, we need an RPG stats plugin or something like that to handle that sort of thing, it would compliment an inventory very well.
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Post » Fri Apr 24, 2009 11:58 am

[quote="Candescence":2tg73fi6]1. List-based inventory: Not all games have grids with icons for inventories. Some games, such as pretty much any JRPG or the recent Castlevania games have list-based inventories with either one or two rows and scrolling, with the games of items displayed instead of graphics, the graphics normally being displayed when the item is highlighted, along with an item description. Surely that can be easilly interchangable?[/quote:2tg73fi6]

The object is primarily designed for icon displays of inventories, with drag/dropping of them, auto stacking, and display taken care of. Another display mode like you describe sounds rather more specialist than this general kind, and is probably better custom made.

[quote="Candescence":2tg73fi6]2. Equiping items: Pretty much. You want to allow the player to equip items of a particular attibute and only one (or two, etc.) of these? You can double-click or move an item to the equip slot and if there's an item already there, that item will either return to the inventory, or if you don't want to move items from the inventory to equip, just simply update the equip list. This could also be expanded in case of multiple characters.[/quote:2tg73fi6]

This should be possible using events, and the inventory object.
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Post » Thu Sep 24, 2009 12:22 pm

What happened to this? Looks like it was allmost finnished.
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Post » Fri Sep 25, 2009 8:52 am

its hiding, watch as the completed plug-in just slips its way into the next build.
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Post » Fri Sep 25, 2009 12:44 pm

That would be nice, but I don't think it will.
(reverse psychology so that Rich will add it to prove me wrong :D )

Krush.
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Post » Sat Sep 26, 2009 1:32 am

I want this now!!! :wink: Seriously, I sure hope that this is still being worked. Rich???
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Post » Sun Sep 27, 2009 3:02 pm

Would be nice to have a "round" style or angle based inventory too. Quite common for multi platform games. In consoles works with analog sticks and on pc with mouse. Have seen it on Beyond Good & Evil, Pychonauts, Bioshock...
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