Inverse kinematic walker (run walker run!)

Post your own tutorials, guides and demos.

Post » Mon Feb 02, 2009 12:47 pm

the events arent that comlipacted really, the most complicated stuff has to do with the canvas and not the walker itself. the only things that are needed are events relating to the objects (root,a,b,end,) and the ones involving end + p1,p2,p3,p4.
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Post » Mon Feb 02, 2009 4:44 pm

I love it! this is just the kinda thing i was thinking about in my ik posts. i never thought to use beziers to control the walking animation itself. that's pretty clever. procedurally generated animation through bones, though. so exciting, to see it done already, in construct, lets me know i'm not going down a hopeless road. you rock quazi
Spriter Dev
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Post » Mon Feb 02, 2009 7:37 pm

someone make plugin plizzz ;>
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Post » Tue Feb 03, 2009 12:20 pm

:shock: Really cool!! Cant wait to see more stuff.
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Post » Thu Feb 05, 2009 2:17 am

thanks for all the positive comments guys!

im working on making this guy walk now.
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Post » Mon Feb 09, 2009 4:11 am

I'm going to run out of heads if you keep blowing them up like this Quazi...

~Sol
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Post » Mon Feb 09, 2009 5:45 pm

your too kind. but my master plan is to create a soljahboy's head robot

[color=#FF0000:1kha7lb3][size=200:1kha7lb3]MUHWUAHWUAHWUAHUWHDWUHDWASDAD[/size:1kha7lb3][/color:1kha7lb3]
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Post » Tue Feb 10, 2009 6:46 am

[quote="QuaziGNRLnose":22bthfua]your too kind. but my master plan is to create a soljahboy's head robot

[color=#FF0000:22bthfua][size=200:22bthfua]MUHWUAHWUAHWUAHUWHDWUHDWASDAD[/size:22bthfua][/color:22bthfua][/quote:22bthfua]

[size=50:22bthfua]D:[/size:22bthfua]



[size=85:22bthfua]D:[/size:22bthfua]






D:









[size=150:22bthfua]D:[/size:22bthfua]
















[size=200:22bthfua]D:[/size:22bthfua]


~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Wed Feb 11, 2009 10:40 am

SWEEEEEEEEEET. This could be awesome for procedural walking animations! I wonder, if a beahavior is made based on this, you can adjust it to make custom walk cycles. I wonder if you can do something similar for movement on the rest of the body?
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