Inverse Particle Effect?

Get help using Construct 2

Post » Sat Sep 01, 2012 8:07 am

Hello. It's me again, I'm having a great time learning to use Construct 2.

I've been testing a few things with particles, and just couldn't find a way to use the effect for something like this:

* instead of particles spraying from 1 point, make particles come to said point *

Is there a way to inverse this effect? Or will I have to work this with an animation?

Thanks again!
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Post » Sat Sep 01, 2012 4:00 pm

I've done this before, just use sprites as your particles. make them bullets, then do something like:

every tick:
repeat X timer:
-->create particle
-->set particle angle random(360)
--> move forward random(lower bound, upper bound)
--> rotate 180 clockwise

That will create particles around the point, pointing towards it.
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Post » Sat Sep 01, 2012 6:17 pm

I really wish we could have a better control of the particles in the particle object, too..

@ashley would that be possible? Or would it be too cpu-intensive?
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