I'm working on a bumper that increases jump strength. Now, I have a system in place to ensure the strength of the jump increases with every consecutive jump and then stays that way after a set number of jumps.
Following this, I want to reset the variable that is responsible for increasing the jump strength and resetting the jump strength itself.
It is for this purpose that I need to Invert the collision check, because I intend to use this bumper on a number of different surfaces, which means that the player will need to have the jump reset.
Is there any way to do this?