Invert function when player is on the another side (SOLVED!)

For questions about using Classic.

Post » Sat Mar 12, 2011 4:04 am

Hello.
I'm using construct one month a bit more. And its an amazing software. Of course I have a few difficults with it, but nothing that I will boring you guys with it...
But I got a deadlien for me:

basically its like a ghost enemy from mario world based.
it work yes, but if I'm on the another side of the enemy I dont have any clue how to invert it.

Will be nice if you guy help me with it.
I dont find specific information about it. Sorry if its a repeated question.
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Post » Sat Mar 12, 2011 4:34 am

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Post » Sun Mar 20, 2011 2:09 pm

Hey thanks! Its solved!
I just had time today to test it... But its more than solved!
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Post » Sun Mar 20, 2011 2:43 pm

But I'm with another problem, as it is not a floater obejct it stays moving when it's off the platform...
I tried to put a object like a scene detail to get a collision, it stop but remain trying to go ahead and then it pass the object...
THere's a solution for it? The code present in the example is this:
E2.Value('XPos')

I'm not so good with math or variables. I'm basically an artist.
There is some code to stop it?

EDIT: A wall WORKS!
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