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invest my 2 cents and see if its grows to a dollar - Scirra Forums

invest my 2 cents and see if its grows to a dollar

New releases and general discussions.

Post » Sat Apr 12, 2008 9:50 pm

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Post » Sat Apr 12, 2008 10:04 pm

Ok i dont get anything what you just said but it made me little sad...
And yes we are open to any posts.
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Post » Sat Apr 12, 2008 10:07 pm

The event based system is much simpler than Python - try running through a beginner tutorial like the Ghost Shooter tutorial:

http://www.scirra.com/files/ghostshootertut.zip

It's a bit out of date ("Movements" have now become "Behaviours") but it should get you started.
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Post » Sat Apr 12, 2008 10:28 pm

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Post » Sat Apr 12, 2008 10:35 pm

What's your point? Construct was deliberately designed like this. You are implicitly adding "code" to your game when you add behaviours. The whole point of behaviours is to save you having to add loads of events to do common tasks, for things like a platform movement. Behaviours are code so just because you have a blank event sheet doesn't mean nothing should happen. Why should it?

As for the brief mention of a crash... did anything crash? If so, it's not meant to, so report it as a bug!
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Post » Sat Apr 12, 2008 10:41 pm

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Post » Sat Apr 12, 2008 10:53 pm

Was I hostile? :P I meant "What point are you trying to make?". Is it bad that something happens with no events? Do you have a suggestion to make it better? Where are you going with this?

Perhaps you are misunderstanding what Construct is. It's designed to be a rapid game development program, and do common tasks for you. You mentioned a "pure programming environment" in an earlier post. Construct definitely isn't (impure if you will ;)) - it's like bolting together commonly used parts of games. If it were all entirely left up to the programmer... you'd have a language like C++ and it'd surely take longer to get everything done!

Sorry if I came across hostile, I don't mean to be ;) but I'm not sure what you are trying to say. For example, are you trying to say its bad that behaviours work automatically? Do you mean you should have to use events to turn them on? I'm definitely open to suggestions here... just trying to establish what you're saying.
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Post » Sat Apr 12, 2008 10:58 pm

[quote="j0h":3k0wz9w0]haha at the hostile replys allready ..

i am not killing anyone ..
and i can not report bugs in ur game ..
i said "is waiting to crash ur game" ..
NOT CONSTRUCT

dont look into the lines to be able to make
silly hostile comments ..

i just continue ... and will not reply
on comments ne more .. till i am done

and i said "the behaviours are extremely well done"

i am trying to help .. if not apreciated ..
well ashley then mail me eh ...

anyway i will continue[/quote:3k0wz9w0]

We're trying to help you, but I don't really understand... Don't you have any friend that knows English better than you, and may translate you?
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Post » Sat Apr 12, 2008 11:07 pm

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Post » Sat Apr 12, 2008 11:10 pm

You mean triggers? Like... On User Clicked? On Fade Finished? On object collided with another object?

These are already all built in to Construct!
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