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invest my 2 cents and see if its grows to a dollar - Scirra Forums

invest my 2 cents and see if its grows to a dollar

New releases and general discussions.

Post » Sun Apr 13, 2008 2:44 am

epic thread of lolz is epic thread of lolz
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Post » Sun Apr 13, 2008 5:27 am

i think what j0h wants to do is toggle the behaviours. at least, i THINK that's what he's trying to get at when he talks about "interrupts" probably for cutscenes so that he can turn the behaviour probably to prevent a game from receiving player input and the resuming once the appropriate time comes around.
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Post » Sun Apr 13, 2008 7:40 am

interrupts are instructions, in which the system stops what its doing, and performs something else. software or hardware.

but who knows what he really means :(
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Post » Sun Apr 13, 2008 9:21 am

Could you save your example and upload the .cap file to [url:1fwodwiq]http://www.mediafire.com/[/url:1fwodwiq] so we can try it?

Personaly i think your problems come from not knowing how to use construct properly (no offence!).
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Post » Sun Apr 13, 2008 12:12 pm

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Post » Sun Apr 13, 2008 12:27 pm

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Post » Sun Apr 13, 2008 12:47 pm

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Post » Sun Apr 13, 2008 12:55 pm

I still don't have a clue what you're on about. :shock:

You can either set behaviour values/properties initially or do it through events at runtime.

You can control them however you want.

Are you under the impression that behaviours are games in their own right?

They're not, they just provide a set of useful conditions, actions and expressions that might be otherwise difficult or time consuming to code on your own.

Nothing is being interupted.

You can use other objects and behaviour conditions, actions and expressions in conjunction with them.
It's how you make your game.
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Post » Sun Apr 13, 2008 1:29 pm

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Post » Sun Apr 13, 2008 1:38 pm

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