Invisible Character Blocks

Get help using Construct 2

Post » Sat Oct 12, 2013 10:46 am

Love Construct 2! I was reading the tutorial and the general rule of thumb is to place an opaque block the size of the character to assign all the behaviors to. It showed a great example of this in the tutorial but what if my Main character starts out small and then gets bigger. Lets use Mario as an example. He start out small in the beginning. So I make a "Player Box" 16x16 to represent the size of small mario. Then when he gets a one up he grows to 16x32. Do I have to create all my behaviors for a small mario and a large mario and have two different size "player boxes"? Or is there a way for it that player box to change like an animation?

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Post » Sat Oct 12, 2013 11:05 am

You can set the size in the event sheet.

So in the event mario changes to big mario - set playerbox size width :16 - height: 32
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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