Ionic & cordova & visual studio 2015 deploy

Discussion and feedback on Construct 2

Post » Wed Nov 18, 2015 8:10 pm

hi guys,

i've visited microsoft advanced days today and one of the topics was cordova and ionic apps.

i've noticed that the lecturer used cordova and ionic to build some app and deploy it to android phone.
after that he showed that you don't have to have ionic application, and visual studio has cordova app that can be deployed, directly to emulator, apk built, and signed and so on..
so it got me intrigued - what if i add (which is easy) cordova plugins in my json file there, fix my index.html and add my html exported game there in files, can i build it to a cordova and make it all work without using any wrappers?

what does that mean? does it start chrome browser then when ran on chrome? @Ashley
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Wed Nov 18, 2015 9:07 pm

also this guys...
https://developer.chrome.com/apps/getstarted_arc

caught my eye
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Wed Nov 18, 2015 9:39 pm

That should work just fine on Android 5 and higher. But you need crosswalk (or similar) for older Android versions, cause they are old, shitty and no one ever cared to update them with new features properly ;) so raw cordova builds can have issues on some phones with Android 4.x
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Post » Wed Nov 18, 2015 9:58 pm

but it also says that android 5.0 doesnt' support webGL :
https://html5test.com/compare/browser/android-5.0.html

i'm just wondering if arc could be a good runtime for android.. i think most of people today are 4.0+ though
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Thu Nov 19, 2015 11:39 am

saiyadjin wrote:..android 5.0 doesnt' support webGL...

thats not true
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Post » Fri Nov 20, 2015 12:53 pm

Any Android 4.0+ device running Chrome should be able to use WebGL, unless the device's GPU has been blacklisted for being unreliable. Crosswalk is still important for Android 4.0-4.4 support.
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