iOS 10, IPv6, AppStore rejection

Discussion and feedback on Construct 2

Post » Thu Sep 15, 2016 2:53 pm

My most recent release of one of my games was rejected because Apple said it did not support IPv6 and that the game did not open on a device running iOS 10. I updated my phone and sure enough, my game no longer works. (Black screen) I am building with XDK and I am also asking on their forums for help, but I wanted to know if anyone else has had this problem and if they have a resolution. I am using r235 of C2 and I am on the latest XDK. (3522)

Thank you.
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Post » Thu Sep 15, 2016 3:14 pm

I am not a fan of Cocoon.IO but have you tried compiling there? I heard IOS works there.
The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
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Post » Thu Sep 15, 2016 3:22 pm

If there is no resolution, I will take that path, but I have released multiple versions of this game without issue. I have had very good success using XDK for both iOS and Android so I do not want to stray too quickly, but thanks for the idea.
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Post » Fri Sep 16, 2016 2:44 pm

CDogs1964 wrote:If there is no resolution, I will take that path, but I have released multiple versions of this game without issue. I have had very good success using XDK for both iOS and Android so I do not want to stray too quickly, but thanks for the idea.


We've just been alerted to exactly this problem with an app we released last week! All other previous apps work fine, but only our newest one is seemingly incompatible with iOS 10. I'm guessing its an error with XDK, because we're using that too! This is a massive problem for us as we're right in the middle of a big marketing push on the game.
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Post » Fri Sep 16, 2016 3:45 pm

@frazermerrick I just removed everything from my app except 2 layouts. The first displays a splashscreen (sprite). It waits a few seconds and then goes to another layout that has sprites and text. There are no plugins of any type and I am getting same result when I deploy to iOS using XDK....black screen.

@Ashley I am communicating with XDK too, but wanted you to be aware of this.
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Post » Fri Sep 16, 2016 4:24 pm

Try using phonegap biuld or cocoon. Don't keep trying XDK till you got nuts. Obviously XDK needs an update.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Fri Sep 16, 2016 11:56 pm

Give this a try > http://stackoverflow.com/questions/3841 ... os-10-beta < -- I've searched various forums, including the Cordova project, and am not finding anything specific, other than the link that I just gave you which recommends an update to the CSP tag in your index.html file. Also, this response on the PhoneGap Build forum > https://forums.adobe.com/message/8985487#8985487 < from "kerrishotts" has some useful info.
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Post » Sat Sep 17, 2016 1:27 am

@xmnboy There is no CSP tag in my index.html file. I tried adding the one mentioned in the post you shared and I have had no luck. I get a black screen. I have tried it with CLI5.4.1 and CLI6.2.0. I am testing with an app that simply displays a sprite and some text.

I added it near the top in head section. Does it have to be somewhere specific in the index.html file?
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Post » Sat Sep 17, 2016 9:51 pm

Same problem here, all my previous released apps / games exported using cordova and build using XDK are now incompatible with iOS 10.0.1
More details on my issuse posted on XDK forum: https://software.intel.com/en-us/forums ... pic/685395 (Jaap)
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Post » Tue Sep 20, 2016 11:21 pm

@Xam @CDogs1964 @PixelPower @frazermerrick @chadorireborn -- please see the second half of the top post for a possible solution to the black screen problem on iOS 10 > https://software.intel.com/en-us/forums ... pic/685395 <
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