iOS 5 out today

Discussion and feedback on Construct 2

Post » Wed Oct 12, 2011 2:47 pm

Hi all,

iOS 5 is out today. If you have an iPhone or iPad, try it out! It's supposedly got a much faster HTML5 canvas - so your Construct 2 games should zip along nicely on iPhones and iPads now.

If you've got an iDevice give it a shot and let us know how it works! You might also find this article useful: Making an iOS web app with Construct 2.Ashley2011-10-12 14:47:47
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Post » Wed Oct 12, 2011 7:02 pm

Here's a TechCrunch story on it - has a nice overview of the new features in case you haven't been following. (They don't list a faster canvas, but it's definitely part of it!)
http://techcrunch.com/2011/10/12/apples-ios-5-update-now-available-for-iphone-ipad-and-ipod-touch/Ashley2011-10-12 19:03:09
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Post » Thu Oct 13, 2011 6:02 am

I'm downloading now. Will report after some testing..
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Post » Thu Oct 13, 2011 9:36 pm

Alright just got it installed on my iPad 2. Testing out my little platformer game :

* Before the upgrade, i was getting roughly 15-17fps. Still impressively playable considering its an HTML5 action based game running on a mobile device.

* After IOS 5 upgrade, i'm getting 40-44fps! This is now very playable and almost like playing on a browser off your PC or Macbook :)!

I still have yet to try this on my iPhone 4. I was getting roughly 5-7fps off of it, yet strangely playable. Gonna post more results soon.
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Post » Fri Oct 14, 2011 7:17 pm

Ok some new updates. I even got to play around with it on the iPhone 4s:

* iPhone 4 (with IOS 5) : 30-35fps! Quite a huge jump considering it was barely playable before the upgrade (at around 7fps).

* iPhone 4s : 40-44fps, similar to the iPad 2 results.
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Post » Fri Oct 14, 2011 7:20 pm

That's great news. For a good range of game types 40fps is more than enough. It's getting there :)
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Post » Fri Oct 14, 2011 8:28 pm

Thanks for the updates @Cryptwalker, great to hear :)
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Post » Sat Oct 15, 2011 10:46 pm

[QUOTE=Kiyoshi] That's great news. For a good range of game types 40fps is more than enough. It's getting there :)[/QUOTE]

Yep, trying to target at around 30fps is perfect enough for gaming :). Anything slower maybe slightly noticeable but still playable.

Just for kicks, tested it on my sister's Motorola Atrix running Android Gingerbread 2.3 which yield around 13-17fps.

So yes, IOS 5 is definitely the right step in making HTML 5 games a great gaming platform :).
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