iOS 8.1 BETA is out, fix for the WKWebView bug?

Discussion and feedback on Construct 2

Post » Wed Feb 25, 2015 11:22 am

@Sisyphus, I've played 1.2gb apps on the iphone :)
But eventually I will compress the size on the iphone version, budget here there etc.
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Post » Wed Feb 25, 2015 1:55 pm

damjancd wrote:@Sisyphus, I've played 1.2gb apps on the iphone :)
But eventually I will compress the size on the iphone version, budget here there etc.

Well i know that there's apps larger than 100mb, but all assets are not packed in a single executable in them, as i understand c2 can't export like executable+bundle, c2 exports only executable and everything is inside this executable. Here's page 77 of the iTunes Connect Developer Guide from February 12, 2015
iOS App binary files can be as large as 4 GB, but each executable file (app_name.app/app_name) must not exceed 60 MB. Additionally, the total uncompressed size of the app must be less than 4 billion bytes. However, consider download times when determining your app’s size. Minimize the file’s size as much as possible, keeping in mind that there is a 100 MB limit for over-the-air downloads.

I don't know, maybe my understanding of how c2 exports work or of apple's rules is wrong, i just didn't saw any c2 apps larger than 50mb.
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Post » Thu Feb 26, 2015 4:15 pm

I published a more than 50mb app on iTunes already :) So it has to work. But more than that, I don't know. What I know is that I can crunch it up and make it about 70% smaller.
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Post » Fri Feb 27, 2015 3:46 am

@Sisyphus i think your thinking about google play where you cant have apps more then 50MB without expansion files. C2 has no size limit
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Post » Fri Feb 27, 2015 10:49 am

volkiller730 wrote:@Sisyphus i think your thinking about google play where you cant have apps more then 50MB without expansion files. C2 has no size limit

Nope, in my post above there's a rule from itunes connect developer guide that says that executable file must be less than 60mb, but if @damjancd published bigger games, it looks like all exporters are not packing everything into executable. So the limit for ios is 4gb.
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Post » Sat Feb 28, 2015 3:32 am

Oh but I used CocoonJS. In fact, I used the nonpro version. Which used to have a limit on uploads, but I'm not absolutely certain what that limit was :(
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Post » Tue Mar 03, 2015 1:25 pm

Hey guys, more news about cordova-ios 4.0.0 and wkwebview, official release dates (April 2015) and more LINK
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