[iOS] CocoonJS Performance with many Touch Inputs

Discussion and feedback on Construct 2

Post » Fri Sep 06, 2013 7:04 pm

Hi folks!

I'm creating a 2-4 Player game for the Apple iPad with C2 and i'm planning to wrap it with CocoonJS when i'm done.

I'm a bit concerned because i have 3 buttons for every player. If there a are 4 players, the Game has to handle with 16 touch inputs!

what do you think? is this possible?
has any of you already wrapped a iPad game with C2?
what are your experiences?

here's a live preview:
https://googledrive.com/host/0B9IR6fhnjEUvbFEwWThyRm1oUjg/index.html

at the beginning you have to drag the squares (later character skins) in your corner and press the green square in the middle.

do you have any hint to make the most performance-friendly inpud method?

Thanks.
Cheerio!!
philx
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