This is my first post in this forum, so sorry it has to be a question rather than a contribution!
I've been struggling with this for over a week now, so hopefully someone can end my agony here.
I've designed a game, using Construct2, to be played on iPhones and iPads (mostly geared towards retina displays, so iPhone 4 and 5, and iPad 3), but I cannot for the life of me achieve that sharp look on the phones screen.
I've tried every combination of "fullscreen in browser" scale options (crop, letterbox scale, scale, integer scale) and window sizes (everything from 320x480 up to 1536x2048). The "Use iOS Retina Display" is set to iPhone.
No matter what I use, nothing looks very good on the iPhone screen. I actually get the best results (but still marginal) with 320x480, which I don't really understand. I've also seen Ashley say that window size shouldn't matter if fullscreen in browser is set, but it seems to produce wildly different results when I change the window size.
I've used the over-the-LAN preview in Construct, and previewed it locally on the phone using the intel xdk / appmobi, and both look about the same, so I don't think I'm battling preview problems (but I'm not 100% certain).
My question is this:Can somebody simply tell me what to set the window and layout sizes to in order to support the iPhone 4 and iPhone 5 (portrait only)?
I'll worry about iPad's later..
Also, should my background be the same size as the largest screen size I wish to support? I.e. if the iPhone 5 is as large as I go, can I simply use a background of 640x1136?
All of my graphics are super-sharp vectors converted over to .png's for the game, and they look great on my PC, but not in the game.
Sorry if I'm missing something obvious here - I'm a programmer, not a graphics guy - I've never had to worry about this part before :)
(Please don't say read the multiple screen sizes tutorial - I've read it at least a hundred times. I would not post had I not exhausted all searching options and tutorials I could find
Thanks for your time!