iOS exporters a sad situation.

Discussion and feedback on Construct 2

Post » Tue Aug 14, 2012 12:37 am

The ios launcher app has been approved? Hooray! Onwards with cocoonjs!
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Post » Tue Aug 14, 2012 4:00 am

[QUOTE=sqiddster] The ios launcher app has been approved? Hooray! Onwards with cocoonjs![/QUOTE]

Is it?

I went to look up CocoonJS launcher in appstore... FINALLY IT'S APPROVED YAY, i was waiting for long timeJoannesalfa2012-08-14 04:02:01
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Post » Tue Aug 14, 2012 4:32 am

Yay! CocoonJS is moving forward well with this.
Downloading the app to test now!

EDIT: Urgh, the app is just a demo isn't it?Rory2012-08-14 04:34:13
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Post » Tue Aug 14, 2012 10:14 am

@ludei I have high hopes for your platform as appmobi has taken a direction that I don't like, but please, please add Game Center support.
You don't need to implement the advanced stuff, leaderboards and achievements are more than enough.

I'm sitting on a game of which I have already finished everything (including a trailer!) I just need to decide on which platform to deploy, please hurry with the cloud compilation!
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Post » Tue Aug 14, 2012 10:46 am

@Rory, the application is not a demo and it's quite well made. Lightyears ahead of appmobi.
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Post » Tue Aug 14, 2012 11:48 am

Thanks for the heads up! I'm going to give it a try.
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Post » Tue Aug 14, 2012 1:58 pm

Three cheers for @ludei ;)
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Post » Tue Aug 14, 2012 2:31 pm

Hey All,

I just wanted to take a second to address @0plus1's concerns:

We do support IAP. Please refer to http://www.appmobi.com/amdocs/lib/Article-1TouchInventory.pdf?r=8753

We do not support Game Center; playMobi is our solution that is meant to provide similar features in a cross-platform fashion. Please refer to http://www.appmobi.com/amdocs/lib/playMobiDeveloperManual.pdf?r=1848 . We also have a Scirra plugin already made that can be found here: http://playmobi.appmobi.com/files/scirra_playmobi_plugin.zip

We do not support iAds. We investigated them early on and it didn't seem like they would be a viable revenue stream for our users. If someone were to make a case otherwise, we would consider taking another look.

With regard to some of the other comments about flexibility and extensibility in this thread, we do support plugins. Please refer to http://www.appmobi.com/index.php?q=content/appmobi-plugin-architecture .

@0plus1 mentioned that there are a large number of pre-written phonegap plugins available; it shouldn't be too hard to take the source code for a phonegap plugin and port it to an appMobi plugin.

In short, we support IAP, we don't support iAds, we offer playMobi in place of GameCenter support and appMobi plugins enable user-defined extensions.
appMobi
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Post » Tue Aug 14, 2012 4:45 pm

Great news Ludei!

I would have even paid money for the launcher.

Now I just need to uninstall my other version from you :)
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Post » Tue Aug 14, 2012 4:56 pm

So with the soon to come 100th release of Construct 2 plus CocoonJS and AppMobi we have the best overall game maker engine.

Since both of this "exporters" get closer to provide easy freemium solutions, wich, are more or less the only monetizable road for html5 games (beside cross-fingers with canned apps on the stores). The only frontier to go is Facebook integration, to their appcenter i say.

If i had a cup in my hand i would rise it to all of you for giving us your amazing softwares. ("all of you" read C2 team, appmobi's and CocoonJs)
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