iOS exporters a sad situation.

Discussion and feedback on Construct 2

Post » Wed Aug 15, 2012 9:49 pm

Right now we are focused on getting DC working fully on Android and improving the usability of our platform, but that has come up in our long term road-map discussions. I'll be sure to bring up that the game dev community is also reflecting that demand next meeting we have. Thanks for sharing your opinion,it's always important to know what the community wants.
AppmobiTyler2012-08-15 22:22:31
appMobi
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Post » Mon Aug 20, 2012 10:28 pm

@ludei
Is there any deadline for the initial/first availability of your cloud building platform. I know that everyone here and alround you asks the same question, but we will have the R100 of C2 in 22 of august, and it could be fantastic to start the final testing of our ready projects in Android and iOS... :)
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Post » Mon Aug 20, 2012 11:19 pm

[QUOTE=Epox] @ludei
Is there any deadline for the initial/first availability of your cloud building platform. I know that everyone here and alround you asks the same question, but we will have the R100 of C2 in 22 of august, and it could be fantastic to start the final testing of our ready projects in Android and iOS... :)[/QUOTE]

I would love to hear about this too. iOS and Android testing is gonna be awesome.
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Post » Sun Oct 21, 2012 2:11 pm

hi,

so im a bit confused about in app from appmobi

does in app from app mobi has its own checkout or it uses apple purchase platform?

or its works like a paypal?

im looking for a solution that i can use an in app purchase from apple nothing 3rd party....

ts that what appmobi provides?

thanks
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Post » Sun Dec 02, 2012 4:56 pm

Wait!

So publishing to iOS degrades performance due to third party software?

Man that blows :(
Life is what you make it!
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Post » Sun Dec 02, 2012 7:00 pm

@ozboybrian - no, the third party software helps speed it up a lot! *Not* using it is what tends to degrade performance...
Scirra Founder
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