iOS Intel XDK experiences

Discussion and feedback on Construct 2

Post » Fri Oct 10, 2014 1:34 pm

Hi @IntelRobert

As you suggest...

I'm having trouble to generate a iOS app. I followed all the instructions in the tutorial (https://software.intel.com/en-us/html5/ ... binary_ios) and all builds steps are correct. However, when I click in "Build" to generate the app, after a few minutes, warns that gave error in the process. When I go to check the problem, I see that provisioning profile is missing. I upload the file again and build. The error happens again and when I check it, the provisioning profile is missing ...

This is a problem on the server or with the provisioning profile?

Thanks
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Post » Fri Oct 10, 2014 5:40 pm

tem skype quero produzir um jogo e estou começando agora nao faço um jogo a 1 ano nao tenho Muitas Lenbranças de como era se tiver skype me add "juniizcs" obrigado
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Post » Fri Oct 10, 2014 5:56 pm

The problem with the provision file was resolved. I had to put the file in the same directory where the project files (source). But the problem continues. I still can not generate the application.


Hi @JuniiZ

Sorry, but I don't use Skype.
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Post » Fri Oct 10, 2014 8:33 pm

Okay. intel XDK builded the file. For this, I was need to recreate the certificate/provision profile, reduced the size of my apple ID and include all files in the source folder files. The problem now is to upload the file with the "Application Loader". The program does not recognize the generated file, which incidentally has no extension (I only can see the extension through file properties window).
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Post » Sat Oct 11, 2014 11:10 am

I built another file in Intel XDK file and this time it worked. However, two error messages appears when I try to import the app to Application Loader. Image attached. Any clue?

Image
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Post » Sat Oct 11, 2014 10:02 pm

@RenatoB
Maybe a stupid question but...So, I don't need a Mac if I use IntelXDK to build? Just need a IOs developer account?
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Post » Sun Oct 12, 2014 11:12 am

@Alemar

You'll need to use Application Loader or Xcode to upload your apps to iTunes Connect. Both are Mac programs.
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Post » Mon Oct 13, 2014 4:05 pm

@Alemar

You'll need to use Application Loader or Xcode to upload your apps to iTunes Connect. Both are Mac programs.


Ok.

But do you need any Mac program to actually build the App? Or only to upload it to the Store?
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Post » Mon Oct 13, 2014 4:48 pm

@RenatoB
Ok , understood.
And did you got the IntelXDK built work ? About that message errors, you fixed? Performance is ok?
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Post » Tue Oct 14, 2014 10:59 pm

@clockworkmonster: No. Just to upload because I use the Intel XDK for build the app. If you choose Ejecta, you'll need to use XCode do edit the file and Xcode is a Mac Program.

@Alemar: Finally worked, but it was very complicated. To solve the last problem I had to include an icon with 57 pixels in the internal list of assets that appears when you will build the app. All the other icons were included in the Intel XDK home screen.
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