iOS launch not showing much success in United States?

Ideas and discussion about publishing and distributing your games

Post » Mon Mar 20, 2017 6:40 am

When launching a game in GooglePlay, US seems to dominate the map in terms of where people are downloading. However, in iOS, US seems to be very minimal with European countries being the top locations where people are downloading. Anyone else experiencing this and might know why this might be the case?
Check out my games on Google Play:

BEAST ATTACK (850,000+ downloads!)

ZOMBIE BASH (Android) (Launched Feb 17)

ZOMBIE BASH (iOS) (Launched March 17)
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Post » Mon Mar 20, 2017 4:38 pm

Advertising/sponsorship/featuring is more competitive on the US app stores generally, although in particular this is the case for iOS. As a result, apps that are un-advertised, un-sponsored and un-featured will always lose out - as there are a wealth of competitors paying for exposure. Consider a paid marketing campaign, or perhaps try and target American journalists and e-publications to get exposure.
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