iOS publishing options REALLY limited...

Discussion and feedback on Construct 2

Post » Sun Aug 10, 2014 1:17 am

So I've worked on my game for over three months, and I'm ready to release. However, cocoonjs version 2.0.2 won't let me release my app because of some flagged advertising bullshit. How am I supposed to publish my game to iOS? Ejecta isn't as good and doesn't have support for some things I need. Am I seriously supposed to just wait until a fixed version of CocoonJS comes out? It's starting to get on my nerves, all of this hard work and literally no way to publish my game. I have my apple developer account purchased, and my construct 2 license. Now why is this a legitimate problem?

"Create mobile games, effortlessly." seems like it's missing "and never publish them"
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Post » Sun Aug 10, 2014 1:25 am

http://support.ludei.com/hc/communities ... ement-flag

I posted that already and so have many other users. It's not a C2 issue its a CJS issue. They included Facebook SDK into their recent (post 1.4.7) builds, and its got code that uses IDFA & push notification (even though you do not use these features), so Apple detects it and ask why are you using those when you do not have the required permissions in your provision or AppID.

What you need to do is log back in iTunes Connect, Manage Apps, and in the binary menu, select that yes your app does have IDFA but that its for a previous version. Then accept the agreement that you do not use those features or collect any user info. Then resubmit your app.

It should pass and go on a review. I went through that last week. My App is under review now.. fingers cross it passes. :D

ps. The answer at the official support isn't helpful because even if you activate Ads, it will still flag IDFA since Apple don't want people to use this method for Ads anymore.
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Post » Sun Aug 10, 2014 1:31 am

My games status is waiting for upload, is there any way to cancel that? I can't find the binary menu.
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Post » Sun Aug 10, 2014 1:33 am

Whack wrote:My games status is waiting for upload, is there any way to cancel that? I can't find the binary menu.


Then upload it via Xcode. If everything is ready, Archive it, then submit. The validation will flag IDFA but submit anyway. It will be rejected once, then you will have access to the menu I am talking about, to confirm to them you are not mis-using IDFA or push notifications, then resubmit.

It's not ideal but that is what other users have to do as well.
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Post » Sun Aug 10, 2014 1:42 am

Whenever I archive and then go to validate, I get an error about not having any signing identities. But I have provisioning profiles and certificates for development plus distribution.
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Post » Sun Aug 10, 2014 2:23 am

Whack wrote:Whenever I archive and then go to validate, I get an error about not having any signing identities. But I have provisioning profiles and certificates for development plus distribution.


That's a problem on your end, you haven't done something with the cert and provisions right.
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Post » Sun Aug 10, 2014 4:28 am

@Silverforce

Would you mind create a tutorial for us? It would really help.
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Post » Sun Aug 10, 2014 4:47 am

tumira wrote:@Silverforce

Would you mind create a tutorial for us? It would really help.


If it passes the Apple review, I will consider doing a tutorial, taking screenshots showing the steps involved.
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Post » Sun Aug 10, 2014 5:14 am

@Whack make sure all spelling is the same in profiles, app ID, and in xcode. You need to update the identifier in xcode (com.yourcompany.gamename), if that doesn't match exactlty it will give you that error
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Post » Sun Aug 10, 2014 5:19 am

@Silverforce All my cocoonjs apps have been flagged in validation for that and have been approved no problem. Don't worry!
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