@Arima Thanks for that link. I didn't know that thread had been made. Unfortunately I do have the Touch object already. I think however that my recent 'progress' i.e. having a large drag and drop sprite for touch doesn't seem to work as the same effects happen when it's not there too. Meaning my progress has been for nothing!
That's a good idea.
@Ashley Have you seen this thread? Have any ideas?
Has anyone got any ideas!
So adding the touch object works but when clicking a button and dragging it drags the whole screen anyway (To sum up). Perhaps this is just the way as Touch events are handled differently by the iOS device if it is starting an event perhaps?
I have created an equivalent of a Button by using a Sprite and when a touch starts a small object goes to the Touch location. Then for the first time a touch happens with the small object and the Sprite the Button event happens. If that makes sense.
Although this is a work around here, i'm trying to get music for iOS via the use of a plugin (a whole other kettle of fish I know
). Anyway, I use his plugin (HTML Div)to create a small media player in iOS which when played does create music! However of course it works like the button and drags the screen. Perhaps it is
to do with a Touch iOS event as that is the big thing in common between a button and this media player.
I'll get a demo up when I can!
Here we are:http://dl.dropbox.com/u/46716511/DragPre/index.html
This one shows the button problem. Touching the blue sprite button causes changes to the text labels. Open up on an iOS to see the problem.
Here is the one with the plugin with the same problem.http://dl.dropbox.com/u/46716511/First%20Music/index.html
Nothing much different here. Careful, will play a snazzy disco version of the Star Wars theme when started!
If you are on iOS however it won't automatically start though.
I'm not sure the CAPX will be of much use, but if you would like to see one just ask.
I hope this helps. Thanks!