Ios11 and construct 3

Post » Wed Sep 20, 2017 9:58 am

Ios11 is now available for public with web assembly and webrtc support, what does this means for construct 3 users ? Can we use c3 on ipad and iphone anytime soon ?
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Post » Wed Sep 20, 2017 1:05 pm

The latest news regarding this was that Safari will be supported at some point in the future. The posting said "possibly later this year".
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Post » Fri Sep 22, 2017 11:37 am

r58 supports iOS 11+ so you can try it now!

It also means Remote Preview and Multiplayer should work on iOS 11.
Scirra Founder
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Post » Fri Sep 22, 2017 6:26 pm

i tried it but when logging in, editor panic and shows error page with options to restart, copy log and something i dont remember now.
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Post » Fri Sep 22, 2017 8:00 pm

This is the error i get.

Code: Select all
Error report information
Type: unhandled rejection
Reason: Error: web crypto only available on secure origins @ ǃ[email protected]://editor.construct.net/r58/main.js:2:229717 https://editor.construct.net/r58/main.js:165:1732712 [email protected][native code]
Stack: ǃ[email protected]://editor.construct.net/r58/main.js:2:229717 https://editor.construct.net/r58/main.js:165:1732712 [email protected][native code]
Construct 3 version: r58
URL: https://editor.construct.net/
Date: Fri Sep 22 2017 23:28:22 GMT+0330 (+0330)
Uptime: 24 s

Platform information
Browser: Safari
Browser version: 11.0
Browser engine: WebKit
Browser architecture: (unknown)
Context: browser
Operating system: iOS
Operating system version: 11.0
Operating system architecture: (unknown)
Device type: mobile
Device pixel ratio: 2
Logical CPU cores: (unavailable, defaulting to 2)
Approx. device memory: (unavailable)
User agent: Mozilla/5.0 (iPad; CPU OS 11_0 like Mac OS X) AppleWebKit/604.1.38 (KHTML, like Gecko) Version/11.0 Mobile/15A372 Safari/604.1
C3 release: r58
Language setting: en-US

WebGL information
Version string: WebGL 1.0 (OpenGL ES 2.0 Apple A8X GPU - 111.40)
Numeric version: 1
Supports NPOT textures: partial
Supports GPU profiling: no
Vendor: Apple Inc.
Renderer: Apple A8X GPU
Major performance caveat: no
Maximum texture size: 4096
Point size range: 1 to 511
Extensions: EXT_blend_minmax, EXT_sRGB, OES_texture_float, OES_texture_float_linear, OES_texture_half_float, OES_texture_half_float_linear, OES_standard_derivatives, EXT_shader_texture_lod, EXT_texture_filter_anisotropic, OES_vertex_array_object, OES_element_index_uint, WEBGL_lose_context, WEBKIT_WEBGL_compressed_texture_pvrtc, WEBGL_depth_texture, ANGLE_instanced_arrays, WEBGL_debug_renderer_info
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Post » Sun Sep 24, 2017 7:00 am

I get the same error when trying to launch the C3 editor on the iPad. This only occurs when I log into my account on it. When on guest account it doesn't crashes.
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Post » Sun Sep 24, 2017 11:59 am

Cryptwalker wrote:I get the same error when trying to launch the C3 editor on the iPad. This only occurs when I log into my account on it. When on guest account it doesn't crashes.


Same symptoms here. I have been meaning to submit a github issue, but haven’t been able to sit down in front of a computer for a few days.
www.simbucket.com - HTML5 Science Simulations / https://www.airconsole.com/#!play=com.n ... obotrumble - Robot Rumble on AirConsole
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Post » Mon Sep 25, 2017 3:52 am

cjbruce wrote:Same symptoms here. I have been meaning to submit a github issue, but haven’t been able to sit down in front of a computer for a few days.


I went ahead and submitted a github bug report. Kinda want to work on this on the iPad now.
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Post » Mon Sep 25, 2017 4:38 am

Seconded it With my ipad model, has anybody had same problem with iphone's running ios 11 ?
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Post » Mon Sep 25, 2017 10:42 am

Pooya72 wrote:Seconded it With my ipad model, has anybody had same problem with iphone's running ios 11 ?


My iPhones have the same symptoms as well.
www.simbucket.com - HTML5 Science Simulations / https://www.airconsole.com/#!play=com.n ... obotrumble - Robot Rumble on AirConsole
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