iPad mini and Cocoonjs issues

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Post » Tue Aug 27, 2013 12:31 pm

You could be sneaky and scale them all down but then, hmm, it's a tricky one, hope you haven't done too much already!
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Post » Tue Aug 27, 2013 10:46 pm

i dont think this is the problem. scaling down shouldn't be such a loss of memory .. have you tried different full screen modes like "integer scale" or "inner scale"?
if you send me ur cocoonjs zip file i can test it on my ipad1
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Post » Wed Aug 28, 2013 2:12 am

I think you might want to read this blog post.
Even if you scale down images, they will still consume a lot of memory. Try using smaller sprites and scale them up (use vector art).
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Post » Wed Aug 28, 2013 6:27 am

I think vector art is the way to go...
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Post » Thu Aug 29, 2013 1:15 am

@galacticfan @philx

is there possibility it will crash when i set into 1024x768 from 2048x1536?or it depends in sprite and file size?

Thanks!
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Post » Thu Aug 29, 2013 9:19 am

+1 for vector art
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Post » Thu Aug 29, 2013 11:08 am

@galacticfan

link please!

Thanks!
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Post » Thu Aug 29, 2013 12:08 pm

I'm afraid that this will require you to learn to use a vector program like Adobe Illustrator.
Here are some tutorials:
http://www.creativebloq.com/graphic-design/how-create-vector-art-2131975
http://speckyboy.com/2009/04/28/35-tutorials-to-create-amazing-vector-graphics-using-inkscape/
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Post » Thu Aug 29, 2013 4:09 pm

as said in this topic, the performance won't be a problem if scaling the screen down in a lower resolution. for example from ipad3 to ipad1
http://www.scirra.com/forum/a-thought-on-mobile-image-resolutions_topic51062.html
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