iPhone 5 Fullscreen and Letterbox Scaling

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Post » Mon Apr 15, 2013 4:15 am



Firstly, before anyone points me to the tutorial on supporting multiple screen resolutions, let me say that I have read it and that my game's resolution is 1136x640, or exactly the same as the iPhone 5's resolution.

This is what I see when a user fullscreens my game. Does anyone know what causes this?

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Post » Mon Apr 15, 2013 6:15 am

This is what it looks like without full-screen:



Anyone have any idea what's causing this?
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Post » Mon Apr 15, 2013 8:19 am

It looks like full screen is larger than the actual resolution... are your window and viewport sizes set the same?

Also, I love the UI on that! Are you going to do the Shield Power and Ship health to match?
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Post » Mon Apr 15, 2013 8:20 am

Is there a way to set the viewport size to a certain amount?

My window size is 1136x640, or exactly the iPhone 5's resolution.

For the NG game jam, I doubt I will be able to get the ship health and shield percentage to match.Excal2013-04-15 08:23:41
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Post » Mon Apr 15, 2013 9:52 am

Seems to be working now. All I had to do was turn off 'Hide Address Bar', and the full screen doesn't have the black bar at the top anymore!
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Post » Tue Apr 16, 2013 4:49 am

Can we update the tutorial on web apps to not hide the address bar to avoid the fullscreen problem?
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Post » Fri Oct 18, 2013 5:50 pm

I would like to say this issue still persist :( Reported bug.PKrawczynski2013-10-21 15:47:31
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