[iPhone] Infinity Space

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Post » Mon Aug 19, 2013 4:16 pm

Hello community!

I wanted to give a small introduction to my new iphone game which is in developement for a short time.

Infinity Space




Not much info now but some facts:

- Toptown space shooter
- Level based gameplay (missions)
- Upgrades for your ship
- Lots of different enemies
- Power-Ups to collect
- Some environment (Asteroids ..)
- Designed for casual play (Keep it simple)
- No IAP

That's it for now.

Feel free to write down some suggestions or other elements you would love to see in the game.

Regards,
KraudiKraudi2013-08-24 23:42:43
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Post » Mon Aug 19, 2013 6:21 pm

Looks good, I like the simple HUD. Great graphics - how did you make them?
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Post » Tue Aug 20, 2013 2:57 pm

Again an awesome looking game from you! by the way .. are you developing them by your very own?

how did you deal with the different levels? have you made a seperate Layout for every Level? i was searching the forum but i didn't find a informative thread. where did you read up about levels? can you recommend me something? because i want to have different maps in my game too and it's kind of the same.

great work. cheers!
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Post » Tue Aug 20, 2013 4:03 pm

[QUOTE=philx] Again an awesome looking game from you! by the way .. are you developing them by your very own?

how did you deal with the different levels? have you made a seperate Layout for every Level? i was searching the forum but i didn't find a informative thread. where did you read up about levels? can you recommend me something? because i want to have different maps in my game too and it's kind of the same.

great work. cheers![/QUOTE]

Thank you

And yes, I'm developing on my own and mostly just for fun.

Right now this is my first project with different levels.
You're right! I'm using a layout for every level.
Because I haven't had any experience with different levels yet, I cannot recommend any thread or other stuff to read. Most of the things I try to do on my own.

But right now this is my way with multiple levens:

- If the player has successfull completed level 1 -> Save score to WebStorage

- On Level select screen check if a Level 1 WebStorage save is already there so I can see if level 1 was already completed

- If it is true then automatically level 2 is activated.


I know, quite hard to understand I think. I'm speaking better english than I can write :)




Regards,
KraudiKraudi2013-08-26 18:01:22
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Post » Sat Aug 24, 2013 7:47 pm

Another little update.

The GUI has now the look for the final product (may some little adjustments to come). It now has a more "space" touch then the old one with too much colors.

Also was working heavy on gameplay and started working on AI.
Shop is fully working as it is on the screenshot right now.


Here is the new GUI.











Best regards,
Kraudi





Kraudi2013-08-24 19:49:07
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Post » Mon Aug 26, 2013 6:33 pm

Hey guys.

here is a little gameplay video. Not much gameplay at all.

Note: Video is recorded from PC and not from the iPhone. Steering with the mouse is very bad so it does not reflect the real speed and game experience on the iphone. Just to see it in action :)


[TUBE]http://www.youtube.com/watch?v=RA0lcRRs--s[/TUBE]


Also here is the new "Mission complete" screen.
I've added shooting accuracy. May interesting :)




Best regards,
KraudiKraudi2013-08-26 18:39:19
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Post » Thu Aug 29, 2013 10:55 am

Hey community!

I need your help. I need some inspirations for mission which could be in the game.
Right now I have done three mission.

- Kill 25 enemies
- Fly through a asteroid belt
- Find and land on a other planet


If anyone has some suggestions I'm thinking of build it into the game.

Thank you and regards,
Kraudi
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Post » Sun Sep 01, 2013 12:38 am

Really smooth game, I like the way you realize the graphics, I'm wondering what software you use for your game design?

And keep us updated with the game development progress, good job!
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Post » Sun Sep 01, 2013 12:54 pm

[QUOTE=sharben] Really smooth game, I like the way you realize the graphics, I'm wondering what software you use for your game design?

And keep us updated with the game development progress, good job![/QUOTE]


Thank you!

The GUI I haven't made myself but the rest I am doing with photoshop and the fonts with spritefonts. Only the ships are from the C2 freebundles. Don't know if I will replace this with own one in the near future.

Also here are two new screens from a new mission I have made.






Also each enemie got there own hp bar!


Regards,
KraudiKraudi2013-09-01 12:56:45
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Post » Mon Sep 02, 2013 6:01 pm

Little update:

Workin on a little random loot system. Some upgrades are better and some are not as good as the current. You can choose if you like to upgrade. Simple but adds some depth to the game.
Also there are now 20 levels which are scaling up based on the level and strength you have. You have to fill up the EXP bar to complete a level.

I have also changed the ingame ui a bit to save some space on the screen.





I'm also still working on the AI right now.


Regards,
KraudiKraudi2013-09-02 18:02:47
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