Iphone max resolution

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Post » Sun Mar 04, 2012 6:53 pm

I know that there is a tutorial on supporting maximum screen sizes. however it deosent specifically state 100% that those resolutions are the max allowed limit by apple or not?

My layout is 1024,512

top 256 for game bottom 256 touch arrows

I don't at the moment own an Iphone and only have access to a basic Samsung Android. My layout and game run 100% on this basic old Android so I'd imagine all the newer androids since ill be 150% better.

I'd just like to know if an Android is sufficent to test on for Iphone and if 1024,512 is too big for apples Iphones.
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Post » Sun Mar 04, 2012 7:10 pm

Iphone's resolution is 640 x 960 for retina support.

And 320 x 480 for non retina

And ipad is 1024x768
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Post » Sun Mar 04, 2012 8:26 pm

ok so that is the MAX even if the scale crop thing works it's magic.
well I guess another run through resizing wont kill me at this point.

arghh lol

---Edit----
and isn't 640,960 holding the phone stright UP?
can I set my layout to
960x640 width/horizontal wise

I'm pretty sure ther are games on Iphone were layout is bigger than screensize they just crop it down right?

please I need a clear noob answer lol


Edit

ok this is getting annoiying I can't find one clear Tuorial on how to make your game do anything, except the one to make your game to facebook is very well done and clear.

I wish there was a clear tut on phone games in generalErndog2k2012-03-04 22:39:18
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Post » Mon Apr 02, 2012 10:48 am

Hey Ern you are right about the screen size
640 x 960 is the ipone 4 in portrait mode
960 x 640 is the iphone 4 in landscape mode

I have tested my games several times on the iphone 4 and iphone 4s. And the strange part is that 960 width is too small i get a white border. so 1024 works perfect for me on those iphones.
but i think 512 isn't long enough you need it to be 640

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Post » Mon Apr 02, 2012 11:01 am

but all of you remember that some apps support iphone and ipad in the same time so i think fullscreen scale will work on them i think ! i haven't try it yet but later ill try it.
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Post » Mon Apr 02, 2012 2:50 pm

The exact size of your layout does not matter if you use the 'fullscreen (scale mode)' option!
Scirra Founder
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Post » Mon Apr 02, 2012 3:09 pm

[QUOTE=Ashley] The exact size of your layout does not matter if you use the 'fullscreen (scale mode)' option![/QUOTE]

Old Post

I should've deleted this post I know all this now sorry lol
But someone else might not. Erndog2k2012-04-02 15:23:31
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Post » Mon Apr 02, 2012 4:51 pm

[QUOTE=Ashley] The exact size of your layout does not matter if you use the 'fullscreen (scale mode)' option![/QUOTE]

Not sure if I'm just missing something with this, but when I set it to 'fullscreen (scale mode)' it shows objects outside of the layout if the screen is too big. Is there a way to stretch it to accomodate for both widescreen and normal screens?
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Post » Mon Apr 02, 2012 6:45 pm

[QUOTE=Ashley] The exact size of your layout does not matter if you use the 'fullscreen (scale mode)' option![/QUOTE]

Ashley, but if my window/layout size is 960,640, it is not supposed that the game fits perfectly in iphone even in scale mode?I'm testing with appmobi with iphone with game size 960,640 and ipad2 with 1024,768 game but the game does not fit the devices in any resolutions, i am missing something?
tks cesisco2012-04-02 18:46:10
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Post » Mon Apr 02, 2012 8:28 pm

I'm having exact same issue, no matter what resolution i choose

Here is a screen on how it looks

http://dl.dropbox.com/u/14594485/asa.png
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