iPhone not detecting end of audio

Discussion and feedback on Construct 2

Post » Wed May 11, 2016 2:05 pm

I just noticed that when my games are on the iPhone6, sometimes events triggered at the end of an audio being played is delayed. I added timers so I can compare PC, iPad and iPhone, and I do see a noticeable delay (2 to 3x sometimes). To fix this, I had to add conditions.

Anyone else see this? Should I report this as a bug?
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