Iron Kiss (Game finished)

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Post » Fri Aug 26, 2016 11:38 pm

Welcome to Iron Kiss's devlog. :)

IRON KISS Available on gamejolt
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It's a small pixel art game using the mouse and the arrow keys. It's a brower game.
The goal is to kill the opponent before he kills you. You can shoot lasers or use your reactor boost to crush your opponent, it consumes energy that you have to manage.

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The story:
You play a male or a female character who is stuck in an arena/prison. You have to fight other inmates to earn reputation, with this reputation you can access better equipment for your "Iron kiss". (a monorail moving on a rail used during the fights) It takes place in a dystopian society.

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If you see a bug or a grammar mistake, let me know.

Thanks for reading this. ¯\(ツ)/¯

Link to the game (gamejolt) (browser game) hope you have fun.
Last edited by Pandadoor on Fri Dec 02, 2016 6:05 pm, edited 9 times in total.
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Post » Tue Aug 30, 2016 2:07 pm

I kinda dig the concept! Nothing like a little dystopian 80s scifi setting ;) Makes me think of The Fortress, Running Man or Robot Jox.

I gotta say though that the progression is a bit unclear.
I couldn't beat the second opponent and felt i need to grind a bit to afford the needed upgrades. But that required me to 'reset' my progress, which seems to consist of locking defeated enemies and leaving me with harder ones as the only option. If you left me with multiple opponents at each stage of the progression i would have a choice. There would be room for error in my build and i could just play more to improve.
Right now i have to cheat to move on, if I understand your progression correctly.

Other than that there are tons of cool things to this game, like the upgrading, the ridiculous idea itself, the setting.

Graphics could be cooler I have to admit, but what's there does the job.

EDIT: more depth to combat would be nice too, like buying new skills and abilities or something.

Overall, it's pretty cool, I'd like more of it all!
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Post » Tue Aug 30, 2016 5:16 pm

I really enjoyed playing this. I played through 2 battles so far, but here are my thoughts (numbers correlate to your question list):

1. I think it's big enough. It allows for different battle backgrounds which would be fun.

2. It took me a moment to understand that Reputation was a currency and how much an upgrade cost was even though the amount was right there in my face. I would create a small icon that represents Reputation next to the amount they have to spend and next to the amount of the cost, just so the two numbers tie together visually.

3. I did at first because it wasn't clear that physical damage was happening. I like seeing the incremental health deplete in a health bar or % score, but that's just my preference.

4. I didn't pay much attention to the text...

5. The gameplay was fun. Once the balancing is done, I'm guessing will help too. I'm not a huge fan of having to wait for power meters, but maybe you could add a button to tap/click that helps block lasers or brace for a ramming attack? Just something to add a little strategy during battles.

6. The color palette, maybe? It depends on what you're going for...

7. Nothing more than I've stated already.

Once again, nice work!
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Post » Tue Aug 30, 2016 5:25 pm

Thanks for your feedback @facecrime, I didn't know the movie Robot Jox. :)

Progression is a bit unclear.

You are right, you are free to choose which opponent you want to fight and you don't have to follow an "order" (You won't have to kill everyone to win).
I will do something about it.

'reset' my progress, which seems to consist of locking defeated enemies and leaving me with harder ones as the only option

The reset button is for testing purposes, it unlocks the opponents you have already defeated.

more depth to combat would be nice too, like buying new skills and abilities or something.

I will think about it, thanks for testing the game. :D

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Thanks for your feedback @pyremonk you gave me good ideas! :)

I would create a small icon that represents Reputation next to the amount they have to spend and next to the amount of the cost, just so the two numbers tie together visually.

This is a perfect idea, I will do it. :D

maybe you could add a button to tap/click that helps block lasers or brace for a ramming attack? Just something to add a little strategy during battles.

Once you upgrade your cell you don't have much time to waste but I will think about it.

Thanks for your time!

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(Best way to win is a better Hull)
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Post » Sat Sep 10, 2016 12:05 pm

The avatars are standardized, there are 10 opponents. (some arms look weird :roll: )
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Thanks to the feedback I added two mechanics:

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The energy assist, when you tap the left arrow, your energy reloads faster. (the purple gas jets)

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The magnet, when you press down arrow, both ships are attracted. (useful or deadly)

Added:
    -One new background (the jail)
    -Damage calculation improved (weight+velocity, before it was only using the weight)
    -Title screen
    -New opponents behavior
    -Side effects when you win a fight (only visual things like wounds, graffitis, etc...)
    -"Reputation" icon
    -3 new opponents ships

To do list:
    Opponents Ships, thrusters, turrrets, cells
    Tutorial
    Game balance
    PVP mode (same keyboard)
    Musics
    The ending of the game

Any feedback is welcome, the game is not balanced yet and you can reset the opponents list for testing purpose.
(Link to the game on gamejolt, browser game)
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Post » Mon Sep 26, 2016 8:08 pm

V0.5

Added:

-Opponents Ships skins
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-Tutorial at the start of the game
-Typewriter text effect (with sound, a small step for an experimented dev but a big step for me :D )

To do list:

-Opponents Ships cells for some
-Game balance
-PVP mode on the same keyboard (I will wait the release of the game to decide if I do it)
-Musics
-The ending of the game (There will be two different endings depending on how you earned your reputation)
-An intro at the start (maybe)

A useless waste of time in the making of the opponents ships are the 17 frames for each 10 ships and the 13 frames for each 9 turrets.
It shows damages evolution on the ship but I've made too many frames for this, it's almost useless for the low hp ships.

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It was boring to do and the player won't notice it. :|

Any feedback is welcome, Link to the game on gamejolt
Last edited by Pandadoor on Sun Jan 22, 2017 4:40 pm, edited 1 time in total.
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Post » Tue Sep 27, 2016 7:15 am

Unless it's like a rogue like where you have perma death, one thing I don't like is the cognitive dissonance of saying 'kill or be killed' when you can't die. It either means both sides can't die or you can't die but for some reason the other guy can (making it seem like the player character is more the villain here). 'Crush or be crushed' would be more fun and make sense.

Otherwise you seem to have a game about blimps fighting each other - this is neat :)
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Post » Tue Sep 27, 2016 11:18 am

Callan S wrote:Unless it's like a rogue like where you have perma death, one thing I don't like is the cognitive dissonance of saying 'kill or be killed' when you can't die. It either means both sides can't die or you can't die but for some reason the other guy can (making it seem like the player character is more the villain here). 'Crush or be crushed' would be more fun and make sense.

Otherwise you seem to have a game about blimps fighting each other - this is neat :)


Thanks for the feedback! :)

You can die in the game but when you do it's treated as a nightmare. It would be too difficult if you had to restart every time you die.
The player character isn't a nice guy, he kills inmates in front of a public to win his freedom. It's like a death sentence. (The game will have two endings depending on the opponents you killed)


It could be blimps but they are more like streetcars. (rail vehicles)
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Post » Sun Oct 16, 2016 9:06 am

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V0.6

Added:
-musics
-intro
-ending
-more opponents ships components
-fixes

To do list:
-more musics for battle
-different ending
-game balance
-more opponents ships components

The musics loops are created with beepbox, if you like chiptunes and want an easy, simple, free and online creator (there is an offline version you can download) give it a try.

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You can test the game on Gamejolt

Thanks for reading this :oops:
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Post » Sun Oct 16, 2016 10:56 am

This game's so punk. I love all the distopian fluff around it. And the title (/concept)!
Your colour palettes are interesting. Makes me think of a graffiti (them grey, dull tones and sudden blazes of bright pink and red and yellow).
Controls are very original. I suck big time.
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