Is C2 capable of a 2.5D game like for example Don't Starve?

Discussion and feedback on Construct 2

Post » Mon Aug 07, 2017 10:36 pm

Is Don't Starve basically a 2D or a 3D layout which just has a camera which is under a certain angle? I believe it's 3D, still unsure though.
Do you think Construct 2 is capable of such a game? The collisions could be for example just the bottom of trees, bushes... So that movement is possible behind the trees on different layers, that would give the world sort of an effect of the world being 2.5D-ish. =]]
Last edited by 7Winter on Tue Aug 08, 2017 1:46 pm, edited 1 time in total.
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Post » Mon Aug 07, 2017 11:16 pm

Yes.
.y=zorder
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Post » Tue Aug 08, 2017 12:04 am

newt wrote:Yes.
.y=zorder

Z-order won't help get the kind of 2.5D look Don't Starve has. It also won't help with the perspective shifts or camera rotation.

7Winter wrote:Is Don't Starve basically a 2D or a 3D layout which just has a camera which is under a certain angle? I believe it's 3D, still unsure though.
Do you think Construct 2 is capable of such a game? The collisions could be for example just the bottom of trees, bushes... So that movement is possible behind the trees on different layers, that would give the world sort of an effect of the world being 2.5D-ish. =]]


It's possible to do that kind of gameplay and do those kind of collisions, sure. You'd have to use one of the 3rd-party 3D plugins to get the look/camera movement.
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Post » Tue Aug 08, 2017 12:27 am

I beg to differ. The system z sort would work fine, and you wouldn't need collision detection with proper line of sight, or ray casting.
Same goes for 3d. The mode 7 fx would be fine for the ground texture, but would require some math, just like the rotation transforms.
Albeit the transforms would be a piece of cake compared to figuring out the fx.
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Post » Tue Aug 08, 2017 10:28 am

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Post » Tue Aug 08, 2017 12:22 pm

Good morning, this doubt of our friend also helped me, thank you.
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Post » Tue Aug 08, 2017 1:45 pm

I'll look into everything and I'm sure I can figure something, seems more than possible from your replies #) Anyways, thank you all for the amazing replies, it helps a lot =]
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Post » Tue Aug 08, 2017 2:58 pm

For 3d you better use another engines like unity construct 2 is works only for 2d games don't waste your money on these 3d plugins for construct 2 they are very hard to use and there is no help available for that
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Post » Wed Aug 09, 2017 11:14 am

@Iftikhar555 I'm not going to use Unity just because the lighting is so weird in it and I can't make nice lighting, while in Construct I can, with ease.
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Post » Wed Aug 09, 2017 6:01 pm

7Winter wrote:@Iftikhar555 I'm not going to use Unity just because the lighting is so weird in it and I can't make nice lighting, while in Construct I can, with ease.

Just do some demo projects before you use lights in your project.
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