Me and a few friends are currently developing an Action RPG akin to Legend of Mana on the Playstation. We're currently using Construct Classic to build it but we'd really like to be able to export the game to the Mac also once it's done.
After seeing Ashley's post of Construct 2's HTML5 games being wrapped in Awesomium as an .exe (and possibly as a .dmg file too?) I can see how HTML5 may actually be viable as a multiplatform solution for Construct even if it's not exactly exporting as a native-run program.
The question I have is, would Construct 2 really be the right choice for our project? It's going to be a really big game with lots of hand-drawn animation per sprite on 720p backgrounds and we don't intend (or even see it as a good idea) on it being ever run in a browser. Is HTML5 at its current state strong enough to handle an RPG of that scale? I really don't want to switch IDE's. We're currently looking at GameMaker which I still find clunky and from working with Construct Classic for around two years now I just find it hard to let go of our lovely and robust event system.
I can't seem to link any screenshots for some reason so if you need a more visual idea of how the game would be like, here's a link to our devblog. http://cryamore.tumblr.com/
Thanks for your time, guys and I'm hoping for good news.