[quote="UberLou":1ck32nhe][quote="Mr. Snooley":1ck32nhe]The original Eventsheet had 7500+ and the Program was pretty much dead then, so I allready optimized it and reduced it down to 4500.[/quote:1ck32nhe]
Wow, what kind of game is this? My game
is a Metroid type engine with most features I need completed already. This includes missions, chat\cinematics system, inventory system, saving\loading, multiple enemies, a boss battle, upgrades, multiple weapons, etc. and my biggest event sheet is 150 events. The whole demo is under 600 events. I can't imagine most people's games having sheets in the 1000's.[/quote:1ck32nhe]
I don't want to realy derail the Thread, so I'll just post a Link to a Preview I made here a few weeks ago. CheckMate
Because it's basically an Aeroplane game it needs a huge Environment, else you'd be from one end of the map to the other one in a matter of seconds. It's also pretty non-linear, so that brings in alot of code aswell.
To get back ontopic I need to say though that Construct actually impresses me in some way, seeing that it is actually trying to still do what I am telling it to, eventhough there is so much it needs to take care of.
When I made a huge Project in MMF2 it slowed down and got all messy pretty quick and doing steady progress was pretty impossible.
Eventhough you need some workarounds in Construct it can still get the job done.
(I was pretty close to giving up though XD)