Is construct right for my game?

Discuss game development design and post your game ideas

Post » Fri Oct 12, 2012 4:41 pm

It's a good bet Xbox 720 will have very strong support for HTML5 (based off MS's direction with Windows 8). I realize Xbox 720 isn't scheduled for release until sometime in 2014, but if your game works perfectly with HTML5 it should be very simple to move it to Xbox 720 (heck C2 will probably have an exporter by then). Otherwise, I think you're stuck with using XNA or paying for Unity if Xbox 360 is your primary target.
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Post » Fri Oct 12, 2012 10:33 pm

A game for both Android, iOS, and xbox seems to be a little broad for me. It will be very difficult getting it working well on all platforms.
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Post » Fri Oct 19, 2012 1:57 am

Unity is definitely the best bet. If you can't afford a Unity license, then I'd focus on a single platform first (PC) and use Unity free. Then when your game blows up, you get lots of interest and people chuck money at you - then think about upgrading and porting.
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Post » Mon Oct 22, 2012 11:09 pm

I wouldn't even bother with xbox indie anymore, they've covered that section up with ads, so it will be even harder to get noticed.
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Post » Tue Oct 23, 2012 1:29 am

Well i think I'll at least do a prototype in Construct 2, and see how well it works! Now I just have to find a sprite animation editor to practice, and some tutorials for sprites. Plenty of that around on them internets!
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