Is Construct the right game engine for me?

For questions about using Classic.

Post » Sat Jun 25, 2011 10:38 am

[quote="joxer":qxmlwoza]thanks for help. I looked on AGS and I didnt find a way how to make some puzzles without scripting. Also AGS support max. 1024x768 resolution. I want 1280x800 or higher.[/quote:qxmlwoza]
then try your luck with CC but take loads of patience with you. and devotion.
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Post » Sat Jun 25, 2011 11:40 am

Remember - most Game Creation systems are always a 'compromise' in order to make them accessible to as wide a range of people as possible. The operative word here being 'compromise'. In order for anyone to step outside of that compromise, usually entails getting your hands dirty using some form of scripting, python, custom DLLs etc. Whatever you decide, the guys here will generally try and help as much as possible. Good luck.

BTW I love point 'n' click adventure games, a la Lucas Arts, so hurry up and get creating :D

Zen
If your vision so exceeds your ability, then look to something closer.
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Post » Tue Jun 28, 2011 12:38 pm

thanks :)

I cant download some videotutorials on this page : http://sourceforge.net/apps/mediawiki/construct/index.php?title=Tutorials (by thomas mahler). is it possible to download it elsewhere?
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Post » Tue Jun 28, 2011 12:47 pm

http://www.youtube.com/watch?v=1kBa5hXlphI

here's the XAudio, can't find the other one.shinkan2011-06-28 12:48:14
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Post » Tue Jun 28, 2011 3:16 pm

thanks,
I have another question about construct. it is GPL, but will be construct 2 still GPL or it will be paid?
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Post » Tue Jun 28, 2011 3:26 pm

[QUOTE=joxer] thanks,
I have another question about construct. it is GPL, but will be construct 2 still GPL or it will be paid? [/QUOTE]

Checkout the FAQ for Construct 2 off the home page. It is now closed-source.zenox982011-06-28 15:26:39
If your vision so exceeds your ability, then look to something closer.
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Post » Tue Jun 28, 2011 3:30 pm

I found that, but to be honest I dont know what it means. It means that games made with scirra cant be sold?
I am also curious if stable version of scirra 2 will still be free
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Post » Tue Jun 28, 2011 3:41 pm

[QUOTE=joxer] I found that, but to be honest I dont know what it means. It means that games made with scirra cant be sold?
I am also curious if stable version of scirra 2 will still be free[/QUOTE]



I know what you mean. The licencing model is a minefield - they are still (as far as I know) considering options. It will be something that needs to be paid for, however, or how are the devs able to make money? Its best to assume that you will need a licence for the full version. There are numerous old threads about just this dilemna, which you may want to peruse.zenox982011-06-28 15:41:34
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Post » Thu Jun 30, 2011 12:48 am

I think the best for you would be visioanire: http://www.visionaire-studio.net/cms/adventure-game-engine.html

Much better than AGS for several reasons.

It has a free version which doesn't export exe, but the engine is very cheap.
No script necessary, it has an event system similar to construct and it supports 1080p.
It does paralax, Ags doesn't.

There are already good commercial games made whit it, like "The Whispered World".


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Post » Thu Jun 30, 2011 12:50 am

yes, agree with pyteo, Visionaire it's quite nice actually, and more accesible for beginners than AGS.
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