Is Construct2 the right program for me?

Discussion and feedback on Construct 2

Post » Sun Feb 08, 2015 5:24 pm

Dear C2 community,

I hope this is the correct sub-forum.

I just joined this forum and am hoping you will be able to advice me. I am trying to decide which software program is best for the game idea that I am having.

The game I want to develop is losely base on Life Quest 2; part dating sim, part time management, part life simulation with a protagonist being able to learn stuff and level up.

In its most purest form it would be like a background picture of the galaxy with several planets. Clicking on these planets would take you there. (keeping track of the amount of hours or days that you travelled). That planet (represented by another BG picture) would have several places that the player can visit (click, etc. Player could buy items to use or different kind of clothing/armor that would have benefits or open up new locations on that planet.

Graphic animations and audio would be minimal because I want to keep it as basic as possible for my first attempt in creating a game.

I looked into Ren'py which seems not powerful enough while programs like Unity seem to be 'too much' for the things I have in mind.

My questions:

- Is C2 the right program for me to realise my game ideas? Or are there other programs suited better for me?

- Could you give me some insight on what fields of C2 I should look into first /especially after I've mastered the basics?

Thank you so much for helping me out.

I wish you all the best and kind greetings from The Netherlands,

Rizzo
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Post » Sun Feb 08, 2015 5:36 pm

From your description C2 will be more than able to handle that. :)
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Post » Sun Feb 08, 2015 5:37 pm

Yup, that sounds perfect for C2 :) Most things that are kind of "turn-based" or "point and click" like that should run very well.

The manual will help you learn a bit about individual objects, such as tiled background, sprite, touch (this one also handles mouse clicks, but if you need right-click and etc then use the Mouse object too), and spritefont: https://www.scirra.com/manual/1/construct-2

You'll probably want to check out the Tutorial section as well to search for parts of what you want to do: https://www.scirra.com/tutorials/top

It might not have a full tutorial on what to do for your game specifically, but it will probably have tutorials on how to make clickable sprites, how to change layouts, etc. Hopefully you'll find it pretty quick to learn! :)

Also, welcome to the forums! :D
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit
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Post » Sun Feb 08, 2015 5:41 pm

nimos100 wrote:From your description C2 will be more than able to handle that. :)


Thank you Nimos!

Would you have an idea what aspects of C2 I should pay special attention to? If you have some 'keywords" I can look them up myself ;)
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Post » Sun Feb 08, 2015 5:44 pm

Thanks Jayjay for the kind words and tips!

I'm getting convinced that C2 is the program that is the most suited to create what I have in mind!

Rizzo
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Post » Sun Feb 08, 2015 5:59 pm

Rizzo wrote:Thanks Jayjay for the kind words and tips!

I'm getting convinced that C2 is the program that is the most suited to create what I have in mind!

Rizzo


You'll get into it quickly. C2 provides easy and fast development. Also, welcome on the forums. :)
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Post » Sun Feb 08, 2015 6:21 pm

Thank you glerikud!
If anyone has anymore tips or pointers on what to look into especially or keep in mind, I would GREATLY appreciate it!

Cheers,
Rizzo
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Post » Sun Feb 08, 2015 7:27 pm

Rizzo wrote:Thank you glerikud!
If anyone has anymore tips or pointers on what to look into especially or keep in mind, I would GREATLY appreciate it!

Cheers,
Rizzo

I have one tip... First, try it. Maybe, do some test projects to try the things and find the easiest, best ways to do something. ;)
Welcome.
“The best time to plant a tree is 20 years ago. The second best time is now.”
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Post » Sun Feb 08, 2015 7:58 pm

Rizzo wrote:
nimos100 wrote:From your description C2 will be more than able to handle that. :)


Thank you Nimos!

Would you have an idea what aspects of C2 I should pay special attention to? If you have some 'keywords" I can look them up myself ;)

Not really its just all the basic things. If you just do the tutorials I think you should be fine. Im not really aware of how that game you referred to works, so its just based on your description. C2 have certain limits, but I don't think you will encounter them with a game like that. And to get into the specifics probably wont make much sense to you I think.

But you should be able to at least test a lot of the things you want to do, with the free version. However to make the complete game, you would probably have to buy the full version as the free version have a lot of limits to it. But it should give you an idea of what you can make, I think :)
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Post » Mon Feb 09, 2015 6:52 am

Thanks guys,

I think I will give C2 a try. I have no coding experience so the first step will be to get used to the 'lingo' (events, objects, variables, etc, etc) it's like learning Portuguese or Greek to me right now.

I already found tons of tutorials for the ALMOST noob, but not for the REAL noob that I am right now :lol: ; e.g. explaining the real basics on how to 'think' as a coder. Buty I'm sure they're out there

Thanks for all the good words and welcoming me!
Rizzo
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