I. Your book may be too expensive. USD19.99 should have at least 200 pages. [/QUOTE]
The book is doing well in sales. The reason it is priced like this is because the people buying it know the information provided is not common, and a $20 investment is nothing compared to the type of money this book teaches them how to make.
I believe I've chosen an appropriate price tier and will not be changing it. Given that this is a niche topic, it would not be economically feasible to write a 200 page book about this topic and then only charge $20.
2. If you write review of Construct 2 on your blog in the future, please also write detailed reviews of other similar tools on your website. ( GM, Stencyl, GameSalad, Multimedia Fusion and Game Editor.) Your readers should want to know more about different tools. Your professional comments will help your readers. [/QUOTE]
I plan to. I was going to write a post comparing 3 game dev engines, but after contacting the ones I wanted to write about and requesting a copy of the engine to giveaway to readers, only YoYo Games and Scirra did so.
Therefore, I'm writing an in-depth post for both and giving away a copy of both engines. I have well and truly enough GameMaker experience, but I don't know much about Construct 2 (yet) so that's why I'm here.
3. Many websites only accept Flash games but still don't accept HTML5 game. Why? What is the actual reason? As a result, it is very diffcult to make money with HTML5 games. Do you agree? I hope to read your professional opinions..![/QUOTE]
HTML5 is still quite a new technology, and most of these Flash portals have been solely focused on their desktop audience for years and years. Now, mobile has made it's massive entrance but many Flash portals choose to neglect it still.
But, the few Flash portals and other mobile gaming companies that realize the power of the mobile web are taking a step forward quicker than others. It's when you find these companies that the money is made, and they are willing to pay a lot for HTML5 given how rare the content is currently.
In the future when more Flash portals begin to make the transition, we'll see a massive demand for HTML5 and I believe the HTML5 market will eventually mirror the Flash market quite closely.
Do I agree that it's hard to make money with HTML5? Not entirely. Getting started is the hard part. Once you're in, it's a gold mine that requires little effort. The problem when I started was there was no information on how to get started so I had to teach myself everything. Many months later, I now have the experience to provide my book to those who wish to do the same.
4. About your September income report:
I am glad that you share your detailed income report with us. However, the report doesn't show any sale figure of game for Windows platform. Do you abandon Windows platform? Why?
Myriad Online is my only Windows game that I've ever monetized, and you'll see it made $200+ last month. This is my dream project which I'll be working on for many years to come, but beyond that I don't see Windows as an appealing platform currently.
I could be making an incredible desktop game and try and get it on Steam, but this would take a lot of time and effort and may not even pay off. Or, I can make simple HTML5 games and iOS/Android apps and make guaranteed money...it might not be as glamorous as making "one big hit" but it pays my bills. Since I do this for a living, paying the bills is more important than getting famous with one big hit on desktop.
Thanks for your questions. I hope this reply helped :)