Is it efficiently possible to make Pixelated games ?

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  • So I want to make a pixelated platformer RPG. I highly doubt I'll get somewhere but that's not the point.

    So this is what my "game" looks like right now.

    <img src="http://dl.dropbox.com/u/3769474/constructshit/1.jpg">

    But I want it to look like this:

    <img src="http://dl.dropbox.com/u/3769474/constructshit/2.jpg">

    So I've tried zooming in inside the editor:

    <img src="http://dl.dropbox.com/u/3769474/constructshit/3.jpg">

    Now thats NOT pixelated. And besides it only shows up 200% zoomed in inside the editor and not the game.

    So I tried adding an event so the system zooms in 200% at the start of the layout.

    But then I have to center all my stuff in the middle like this:

    <img src="http://dl.dropbox.com/u/3769474/constructshit/4.jpg">

    Now thats highly impractical. And besides. In-game it still doesn't look pixellated:

    <img src="http://dl.dropbox.com/u/3769474/constructshit/5.jpg">

    So I tried zooming in 200%. That didn't work.

    And if I make all the images that are used 200% zoomed in.. well then it isn't true pixelation.

    And making a pixelated game without true pixelation is not practical. Theres bound to be a problem, like aligning the interface or the fact that objects that move will never truly align with all the other pixels.

    What can I do ?

  • In the application properties there's an option under "Runtime properties" called sampling. Setting that to "Point" will make everything look "pixely", with no blurriness.

    EDIT: Alternatively, you can use the "Window" object to change the size of the window, which will scale the view accordingly.

  • In the application properties there's an option under "Runtime properties" called sampling. Setting that to "Point" will make everything look "pixely", with no blurriness.

    Alright alright, cool. But that doesn't fix the problem of being able to zoom in without having to center everything and all that jazz.

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  • zoom in without having to center and all that jazz?

    that isn't very informative. if you zoom in, yes you will probably have to move the camera to get it where you want it

  • zoom in without having to center and all that jazz?

    that isn't very informative. if you zoom in, yes you will probably have to move the camera to get it where you want it

    Well I explained in the thread. When I make the system zoom in 200% at the start of the layout. Then I have to center everything. Isn't there a more "proper" way to do this ?

    Cause using these sort of workarounds always bring up a plethora of problems in the long run.

  • sorry i hadn't realized you meant something separate by the centering thing, I thought that was part of your pixelation problem solution attempt

    turn on unbounded scrolling in the layout properties (in the properties pane after clicking on the background the layout editor), and use system Set Scrollx and scrolly to the center of your image

  • To do it without using zoom, you should be able to just increase the size of your tiles, as well as the size of the layout.

  • To do it without using zoom, you should be able to just increase the size of your tiles, as well as the size of the layout.

    I mentioned that this is not what I want.

    But Lucid helped me out here. I think this works fine.

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