is it just me or do gravity directions left/up not work?

For questions about using Classic.

Post » Tue Sep 30, 2008 11:25 pm

my character just freezes in place. down and right seem to work fine.
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Post » Wed Oct 01, 2008 12:44 am

That's weird...
Post your cap. :)
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Post » Wed Oct 01, 2008 12:53 am

[quote="Kr!s":16r2b979]That's weird...
Post your cap. :)[/quote:16r2b979]
did it work for you...? or did you not try?

here's a cap and .exe anyway. it's the same whether i change direction at runtime or if i set it as part of the platform object's behavior.

http://upload.dfyb.net/uploaded/gravity ... on_bug.zip
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Post » Wed Oct 01, 2008 1:02 am

Wow, I hadn't noticed it before.
You're absolutely right, it doesn't work.

You better report this to the bug tracker.
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Post » Wed Oct 01, 2008 1:05 am

*writing that bug report submission now*

edit: http://sourceforge.net/tracker/index.ph ... id=1003219
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Post » Wed Oct 01, 2008 10:15 am

Bleh, this is a bug from a few builds ago... guess it needs a re-fix.
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Post » Sun Oct 19, 2008 10:24 pm

just tested it out in the new construct build

other directions now work, but they seem to disable the platform movement (can't move or jump after changing gravity direction)

figure you guys might already be aware of this because gravity wasn't listed in the changelog, but figure i'd post about it anyway.
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Post » Sun Oct 19, 2008 10:26 pm

I remember testing it and it worked, could you post an example .cap?
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Post » Sun Oct 19, 2008 10:32 pm

i tested it with the same .cap i reported the bug with - https://sourceforge.net/tracker/?func=d ... _id=207820
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Post » Sun Oct 19, 2008 10:35 pm

Hmm... that's a different bug where clicking a window control seems to stop keyboard input to the main window. If you use the mouse & keyboard object to change gravity direction, it works. I'll have to look at that other bug...
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