i was playing yesterday with something - simple rotating turret and crosshair instead of mouse cursor. Turret (iso style) has only 36 rotation angles so it's a bit choppy when rotating, i've decide to put some motion blur to smooth it out and after that looks much better. Rotation is nicely blured, but my crosshair it's allmost invisible when flying around screen following mouse due to blur effect.
Is there a way to exclude selected sprites from global motion blur? or maybe some walkaround for that?
there isn't a way unfortunately also, I should warn you, motion blur greatly reduces the performance on some systems there were caps that didn't have a hint of slowdown on my pc, and when I posted them here, people would complain they were unplayably slow and choppy