is it possible to exclude objects from Motion Blur?

For questions about using Classic.

Post » Fri Jul 16, 2010 6:50 am

i was playing yesterday with something - simple rotating turret and crosshair instead of mouse cursor. Turret (iso style) has only 36 rotation angles so it's a bit choppy when rotating, i've decide to put some motion blur to smooth it out and after that looks much better. Rotation is nicely blured, but my crosshair it's allmost invisible when flying around screen following mouse due to blur effect.

Is there a way to exclude selected sprites from global motion blur? or maybe some walkaround for that?

thanks
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Post » Fri Jul 16, 2010 9:36 am

You have the fx applied to the layer instead of the object?
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Post » Fri Jul 16, 2010 10:07 am

it's not layer/object effects. It's application Motion Blur.
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Post » Fri Jul 16, 2010 12:31 pm

there isn't a way unfortunately
also, I should warn you, motion blur greatly reduces the performance on some systems
there were caps that didn't have a hint of slowdown on my pc, and when I posted them here, people would complain they were unplayably slow and choppy
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Post » Fri Jul 16, 2010 12:36 pm

so basically there's only two options:
1. leave motion blur with invisible cursor and poor performance
2. get rid of motion blur and make everyone happy ;)

anyway thanks for info lucid :)
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Post » Fri Jul 16, 2010 12:45 pm

There's an fx called Blur motion, might try that.
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