Is it possible to use audio positioning in Cocoonjs?

Discussion and feedback on Construct 2

Post » Thu Mar 13, 2014 7:22 pm

Like the title says.

I have it working on my pc, but when I export it to cocoonjs the positioning does not work. You hear the sound but the distance your near it doesn't matter. So is it at all possible and if so how?
B
7
S
2
Posts: 140
Reputation: 1,073

Post » Thu Mar 13, 2014 7:39 pm

At this time no. CJS doesn't support advanced audio. I also haven't heard of any news that they will.
B
90
S
18
G
9
Posts: 2,455
Reputation: 15,013

Post » Thu Mar 13, 2014 7:49 pm

Thank you for your answer
B
7
S
2
Posts: 140
Reputation: 1,073

Post » Fri Mar 14, 2014 11:43 am

Dang I was wondering why the positional audio wasn't working in my new game with CJS... it works amazing in Crosswalk.
B
70
S
24
G
19
Posts: 1,757
Reputation: 17,614


Return to Construct 2 General

Who is online

Users browsing this forum: Brendan2007, zenox98 and 8 guests